Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnLayer.cs
2021-06-29 18:33:21 -05:00

63 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public abstract class GrantConditionOnLayerInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[GrantedConditionReference]
[Desc("The condition to grant to self when changing to specific custom layer.")]
public readonly string Condition = null;
}
public abstract class GrantConditionOnLayer<InfoType> : ConditionalTrait<InfoType>, INotifyCustomLayerChanged where InfoType : GrantConditionOnLayerInfo
{
protected readonly byte ValidLayerType;
protected int conditionToken = Actor.InvalidConditionToken;
public GrantConditionOnLayer(Actor self, InfoType info, byte validLayer)
: base(info)
{
ValidLayerType = validLayer;
}
void INotifyCustomLayerChanged.CustomLayerChanged(Actor self, byte oldLayer, byte newLayer)
{
UpdateConditions(self, oldLayer, newLayer);
}
protected virtual void UpdateConditions(Actor self, byte oldLayer, byte newLayer)
{
if (newLayer == ValidLayerType && oldLayer != ValidLayerType && conditionToken == Actor.InvalidConditionToken)
conditionToken = self.GrantCondition(Info.Condition);
else if (newLayer != ValidLayerType && oldLayer == ValidLayerType && conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);
}
protected override void TraitEnabled(Actor self)
{
if (self.Location.Layer == ValidLayerType && conditionToken == Actor.InvalidConditionToken)
conditionToken = self.GrantCondition(Info.Condition);
}
protected override void TraitDisabled(Actor self)
{
if (conditionToken == Actor.InvalidConditionToken)
return;
conditionToken = self.RevokeCondition(conditionToken);
}
}
}