85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class KillsSelfInfo : ConditionalTraitInfo
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{
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[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
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public readonly bool RemoveInstead = false;
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[Desc("The amount of time (in ticks) before the actor dies. Two values indicate a range between which a random value is chosen.")]
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public readonly int[] Delay = { 0 };
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[Desc("Types of damage that this trait causes. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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[GrantedConditionReference]
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[Desc("The condition to grant moments before suiciding.")]
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public readonly string GrantsCondition = null;
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public override object Create(ActorInitializer init) { return new KillsSelf(init.Self, this); }
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}
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class KillsSelf : ConditionalTrait<KillsSelfInfo>, INotifyAddedToWorld, ITick
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{
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int lifetime;
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public KillsSelf(Actor self, KillsSelfInfo info)
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: base(info)
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{
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lifetime = Util.RandomInRange(self.World.SharedRandom, info.Delay);
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}
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protected override void TraitEnabled(Actor self)
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{
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// Actors can be created without being added to the world
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// We want to make sure that this only triggers once they are inserted into the world
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if (lifetime == 0 && self.IsInWorld)
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self.World.AddFrameEndTask(w => Kill(self));
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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if (!IsTraitDisabled)
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TraitEnabled(self);
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}
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void ITick.Tick(Actor self)
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{
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if (!self.IsInWorld || self.IsDead || IsTraitDisabled)
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return;
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if (!self.World.Map.Contains(self.Location))
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return;
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if (lifetime-- <= 0)
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self.World.AddFrameEndTask(w => Kill(self));
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}
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void Kill(Actor self)
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{
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if (self.IsDead)
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return;
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self.GrantCondition(Info.GrantsCondition);
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if (Info.RemoveInstead || !self.Info.HasTraitInfo<IHealthInfo>())
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self.Dispose();
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else
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self.Kill(self, Info.DamageTypes);
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}
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}
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}
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