Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/AirstrikePower.cs
2021-06-29 18:33:21 -05:00

242 lines
7.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class AirstrikePowerInfo : SupportPowerInfo
{
[ActorReference(typeof(AircraftInfo))]
public readonly string UnitType = "badr.bomber";
public readonly int SquadSize = 1;
public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
public readonly int QuantizedFacings = 32;
public readonly WDist Cordon = new WDist(5120);
[ActorReference]
[Desc("Actor to spawn when the aircraft start attacking")]
public readonly string CameraActor = null;
[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
public readonly int CameraRemoveDelay = 25;
[Desc("Enables the player directional targeting")]
public readonly bool UseDirectionalTarget = false;
[Desc("Animation used to render the direction arrows.")]
public readonly string DirectionArrowAnimation = null;
[Desc("Palette for direction cursor animation.")]
public readonly string DirectionArrowPalette = "chrome";
[Desc("Weapon range offset to apply during the beacon clock calculation")]
public readonly WDist BeaconDistanceOffset = WDist.FromCells(6);
public override object Create(ActorInitializer init) { return new AirstrikePower(init.Self, this); }
}
public class AirstrikePower : SupportPower
{
readonly AirstrikePowerInfo info;
public AirstrikePower(Actor self, AirstrikePowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
if (info.UseDirectionalTarget)
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, Info.Cursor, info.DirectionArrowAnimation, info.DirectionArrowPalette);
else
base.SelectTarget(self, order, manager);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var facing = info.UseDirectionalTarget && order.ExtraData != uint.MaxValue ? (WAngle?)WAngle.FromFacing((int)order.ExtraData) : null;
SendAirstrike(self, order.Target.CenterPosition, facing);
}
public Actor[] SendAirstrike(Actor self, WPos target, WAngle? facing = null)
{
var aircraft = new List<Actor>();
if (!facing.HasValue)
facing = new WAngle(1024 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings);
var altitude = self.World.Map.Rules.Actors[info.UnitType].TraitInfo<AircraftInfo>().CruiseAltitude.Length;
var attackRotation = WRot.FromYaw(facing.Value);
var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
target = target + new WVec(0, 0, altitude);
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
Actor camera = null;
Beacon beacon = null;
var aircraftInRange = new Dictionary<Actor, bool>();
Action<Actor> onEnterRange = a =>
{
// Spawn a camera and remove the beacon when the first plane enters the target area
if (info.CameraActor != null && camera == null && !aircraftInRange.Any(kv => kv.Value))
{
self.World.AddFrameEndTask(w =>
{
camera = w.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(self.World.Map.CellContaining(target)),
new OwnerInit(self.Owner),
});
});
}
RemoveBeacon(beacon);
aircraftInRange[a] = true;
};
Action<Actor> onExitRange = a =>
{
aircraftInRange[a] = false;
// Remove the camera when the final plane leaves the target area
if (!aircraftInRange.Any(kv => kv.Value))
RemoveCamera(camera);
};
Action<Actor> onRemovedFromWorld = a =>
{
aircraftInRange[a] = false;
// Checking for attack range is not relevant here because
// aircraft may be shot down before entering the range.
// If at the map's edge, they may be removed from world before leaving.
if (aircraftInRange.All(kv => !kv.Key.IsInWorld))
{
RemoveCamera(camera);
RemoveBeacon(beacon);
}
};
// Create the actors immediately so they can be returned
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
{
// Even-sized squads skip the lead plane
if (i == 0 && (info.SquadSize & 1) == 0)
continue;
// Includes the 90 degree rotation between body and world coordinates
var so = info.SquadOffset;
var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(attackRotation);
var a = self.World.CreateActor(false, info.UnitType, new TypeDictionary
{
new CenterPositionInit(startEdge + spawnOffset),
new OwnerInit(self.Owner),
new FacingInit(facing.Value),
});
aircraft.Add(a);
aircraftInRange.Add(a, false);
var attack = a.Trait<AttackBomber>();
attack.SetTarget(self.World, target + targetOffset);
attack.OnEnteredAttackRange += onEnterRange;
attack.OnExitedAttackRange += onExitRange;
attack.OnRemovedFromWorld += onRemovedFromWorld;
}
self.World.AddFrameEndTask(w =>
{
PlayLaunchSounds();
var j = 0;
Actor distanceTestActor = null;
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
{
// Even-sized squads skip the lead plane
if (i == 0 && (info.SquadSize & 1) == 0)
continue;
// Includes the 90 degree rotation between body and world coordinates
var so = info.SquadOffset;
var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
var a = aircraft[j++];
w.Add(a);
a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
a.QueueActivity(new RemoveSelf());
distanceTestActor = a;
}
if (Info.DisplayBeacon)
{
var distance = (target - startEdge).HorizontalLength;
beacon = new Beacon(
self.Owner,
target - new WVec(0, 0, altitude),
Info.BeaconPaletteIsPlayerPalette,
Info.BeaconPalette,
Info.BeaconImage,
Info.BeaconPoster,
Info.BeaconPosterPalette,
Info.BeaconSequence,
Info.ArrowSequence,
Info.CircleSequence,
Info.ClockSequence,
() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Length) * 1f / distance,
Info.BeaconDelay);
w.Add(beacon);
}
});
return aircraft.ToArray();
}
void RemoveCamera(Actor camera)
{
if (camera == null)
return;
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
camera = null;
}
void RemoveBeacon(Beacon beacon)
{
if (beacon == null)
return;
Self.World.AddFrameEndTask(w =>
{
w.Remove(beacon);
beacon = null;
});
}
}
}