Files
OpenRA/OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
2010-04-24 19:48:15 +12:00

154 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRA.FileFormats;
namespace OpenRA.Widgets.Delegates
{
public class LobbyDelegate : IWidgetDelegate
{
Widget PlayerTemplate;
Widget Players;
public LobbyDelegate ()
{
var r = Chrome.rootWidget;
var lobby = r.GetWidget("SERVER_LOBBY");
Players = Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
PlayerTemplate = Players.GetWidget("TEMPLATE");
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
mapButton.OnMouseUp = mi => {
r.OpenWindow("MAP_CHOOSER");
return true;
};
mapButton.IsVisible = () => {return (mapButton.Visible && Game.IsHost);};
Game.LobbyInfoChanged += () => UpdatePlayerList();
UpdatePlayerList();
}
void UpdatePlayerList()
{
Players.Children.Clear();
int offset = 0;
foreach(var client in Game.LobbyInfo.Clients)
{
var c = client;
Log.Write("Client {0}",c.Name);
var template = PlayerTemplate.Clone();
var pos = template.DrawPosition();
template.Id = "PLAYER_{0}".F(c.Index);
template.Parent = Players;
template.GetWidget<ButtonWidget>("NAME").GetText = () => c.Name;
//TODO: Real Color Button
var color = template.GetWidget<ButtonWidget>("COLOR");
color.OnMouseUp = mi => CyclePalette(mi);
color.GetText = () => c.PaletteIndex.ToString();
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = mi => CycleRace(mi);
faction.GetText = () => c.Country;
var spawn = template.GetWidget<ButtonWidget>("SPAWN");
spawn.OnMouseUp = mi => CycleSpawnPoint(mi);
spawn.GetText = () => { return (c.SpawnPoint == 0) ? "-" : c.SpawnPoint.ToString(); };
var team = template.GetWidget<ButtonWidget>("TEAM");
team.OnMouseUp = mi => CycleTeam(mi);
team.GetText = () => { return (c.Team == 0) ? "-" : c.Team.ToString(); };
//It fails here
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => { return (c.State == Session.ClientState.Ready) ? true : false; };
status.OnMouseDown = mi => CycleReady(mi);
template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;
Players.AddChild(template);
offset += template.Bounds.Height;
}
}
bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
bool CyclePalette(MouseInput mi)
{
var d = (mi.Button == MouseButton.Left) ? +1 : Player.PlayerColors(Game.world).Count() - 1;
var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Player.PlayerColors(Game.world).Count();
while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
newIndex = (newIndex + d) % Player.PlayerColors(Game.world).Count();
Game.IssueOrder(
Order.Chat("/pal " + newIndex));
return true;
}
bool CycleRace(MouseInput mi)
{
var countries = new[] { "Random" }.Concat(Game.world.GetCountries().Select(c => c.Name));
if (mi.Button == MouseButton.Right)
countries = countries.Reverse();
var nextCountry = countries
.SkipWhile(c => c != Game.LocalClient.Country)
.Skip(1)
.FirstOrDefault();
if (nextCountry == null)
nextCountry = countries.First();
Game.IssueOrder(Order.Chat("/race " + nextCountry));
return true;
}
bool CycleReady(MouseInput mi)
{
Game.IssueOrder(Order.Chat("/ready"));
return true;
}
bool CycleSpawnPoint(MouseInput mi)
{
var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.SpawnPoints.Count();
var newIndex = (Game.LocalClient.SpawnPoint + d) % (Game.world.Map.SpawnPoints.Count()+1);
while (!SpawnPointAvailable(newIndex) && newIndex != (int)Game.LocalClient.SpawnPoint)
newIndex = (newIndex + d) % (Game.world.Map.SpawnPoints.Count()+1);
Game.IssueOrder(
Order.Chat("/spawn " + newIndex));
return true;
}
bool CycleTeam(MouseInput mi)
{
var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount+1);
Game.IssueOrder(
Order.Chat("/team " + newIndex));
return true;
}
}
}