89 lines
2.5 KiB
YAML
89 lines
2.5 KiB
YAML
Speech:
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Prefixes:
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gdi: gdi
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nod: nod
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Notifications:
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AirstrikeReady: airredy1
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BaseAttack: baseatk1
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Building: bldging1
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BuildingCannotPlaceAudio: deploy1
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BuildingCaptured: capt1
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BuildingInProgress: bldg1
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BuildingLost: strclost
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Cancelled: cancel1
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CivilianBuildingCaptured: civcapt1
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CivilianKilled: civdead1
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ConstructionComplete: constru1
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EnemyUnitsApproaching: enmyunit
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EnemyStructureDestroyed: estrucx
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EnemyPlanesApproaching: enemya
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HarvesterAttack:
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HarvesterLost: harvlost
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InsufficientPower: nopower1
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IonCannonCharging: ionchrg1
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IonCannonReady: ionredy1
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Leave: batlcon1
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Lose: fail1
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LowPower: lopower1
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MissionAccomplished: accom1
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MissionFailed: fail1
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NewOptions: newopt1
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NoBuild: nobuild1
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NodStructureDestroyed: nstruc1
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NotReady: noredy1
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NuclearWarheadApproaching: nuke1
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NuclearWeaponAvailable: nukavail
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NuclearWeaponLaunched: nuklnch1
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OnHold: onhold1
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PrimaryBuildingSelected: pribldg1
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Reinforce: reinfor1
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Repairing: repair1
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SelectTarget: select1
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SilosNeeded: silos1
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StartGame:
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GameLoaded:
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GameSaved:
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Training: bldging1
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UnitDestroyed: dead1
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UnitLost: unitlost
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UnitReady: unitredy
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Win: accom1
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DisablePrefixes: AirstrikeReady, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, HarvesterLost, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
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Sounds:
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Notifications:
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Appear: appear1
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Beacon: bleep2
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InterruptType: Interrupt
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Beepy2: beepy2
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Beepy3: beepy3
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Beepy6: beepy6
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CashTickDown: tone16
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InterruptType: Overlap
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CashTickUp: tone15
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VolumeModifier: 0.33
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InterruptType: Overlap
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ChatLine: scold1
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InterruptType: Interrupt
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ClickDisabledSound: scold2
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InterruptType: Overlap
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ClickSound: button
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InterruptType: Overlap
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Cloak: trans1
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Clock: clock1
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Construction: constru2
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Country1: country1
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Country4: country4
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HeavyDoor: hvydoor1
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Keystroke: keystrok
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LevelUp: text2
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NewTarget: newtarg1
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RadarDown: powrdn1
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RadarUp: comcntr1
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Sell: cashturn
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Target1: target1
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Target2: target2
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Target3: target3
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Text: text2
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World: world2
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