Files
OpenRA/mods/cnc/audio/notifications.yaml

89 lines
2.5 KiB
YAML

Speech:
Prefixes:
gdi: gdi
nod: nod
Notifications:
AirstrikeReady: airredy1
BaseAttack: baseatk1
Building: bldging1
BuildingCannotPlaceAudio: deploy1
BuildingCaptured: capt1
BuildingInProgress: bldg1
BuildingLost: strclost
Cancelled: cancel1
CivilianBuildingCaptured: civcapt1
CivilianKilled: civdead1
ConstructionComplete: constru1
EnemyUnitsApproaching: enmyunit
EnemyStructureDestroyed: estrucx
EnemyPlanesApproaching: enemya
HarvesterAttack:
HarvesterLost: harvlost
InsufficientPower: nopower1
IonCannonCharging: ionchrg1
IonCannonReady: ionredy1
Leave: batlcon1
Lose: fail1
LowPower: lopower1
MissionAccomplished: accom1
MissionFailed: fail1
NewOptions: newopt1
NoBuild: nobuild1
NodStructureDestroyed: nstruc1
NotReady: noredy1
NuclearWarheadApproaching: nuke1
NuclearWeaponAvailable: nukavail
NuclearWeaponLaunched: nuklnch1
OnHold: onhold1
PrimaryBuildingSelected: pribldg1
Reinforce: reinfor1
Repairing: repair1
SelectTarget: select1
SilosNeeded: silos1
StartGame:
GameLoaded:
GameSaved:
Training: bldging1
UnitDestroyed: dead1
UnitLost: unitlost
UnitReady: unitredy
Win: accom1
DisablePrefixes: AirstrikeReady, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, HarvesterLost, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
Sounds:
Notifications:
Appear: appear1
Beacon: bleep2
InterruptType: Interrupt
Beepy2: beepy2
Beepy3: beepy3
Beepy6: beepy6
CashTickDown: tone16
InterruptType: Overlap
CashTickUp: tone15
VolumeModifier: 0.33
InterruptType: Overlap
ChatLine: scold1
InterruptType: Interrupt
ClickDisabledSound: scold2
InterruptType: Overlap
ClickSound: button
InterruptType: Overlap
Cloak: trans1
Clock: clock1
Construction: constru2
Country1: country1
Country4: country4
HeavyDoor: hvydoor1
Keystroke: keystrok
LevelUp: text2
NewTarget: newtarg1
RadarDown: powrdn1
RadarUp: comcntr1
Sell: cashturn
Target1: target1
Target2: target2
Target3: target3
Text: text2
World: world2