Files
OpenRA/mods/d2k/rules/harkonnen.yaml
reaperrr d0188e5728 Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00

230 lines
3.4 KiB
YAML

CONYARDH:
Inherits: ^CONYARD
PWRH:
Inherits: ^POWER
Buildable:
Owner: harkonnen
GUNTOWERH:
Inherits: ^GUNTOWER
Buildable:
Owner: harkonnen
ROCKETTOWERH:
Inherits: ^ROCKETTOWER
Buildable:
Owner: harkonnen
REFH:
Inherits: ^REFINERY
Buildable:
Owner: harkonnen
RenderBuildingWarFactory:
Image: REFH
BARRH:
Inherits: ^BARRACKS
Buildable:
Owner: harkonnen
-RepairsUnits:
REPAIRH:
Inherits: ^REPAIR
Buildable:
Owner: harkonnen
RESEARCHH:
Inherits: ^RESEARCH
Buildable:
Owner: harkonnen
SILOH:
Inherits: ^SILO
Buildable:
Owner: harkonnen
LIGHTH:
Inherits: ^LIGHT
Buildable:
Owner: harkonnen
RenderBuildingWarFactory:
Image: LIGHTH
HEAVYH:
Inherits: ^HEAVY
Buildable:
Owner: harkonnen
RenderBuildingWarFactory:
Image: HEAVYH
RADARH:
Inherits: ^RADAR
Buildable:
Owner: harkonnen
STARPORTH:
Inherits: ^STARPORT
Buildable:
Owner: harkonnen
HIGHTECHH:
Inherits: ^HIGHTECH
Buildable:
Owner: harkonnen
PALACEH:
Inherits: ^PALACE
Buildable:
Owner: harkonnen
Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower:
Icon: deathhand
ChargeTime: 300
Description: Death Hand
LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
MissileWeapon: atomic
SpawnOffset:-512,1c171,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
MCVH:
Inherits: ^MCV
Buildable:
Owner: harkonnen
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVH.starport:
Inherits: MCVH
Buildable:
Queue: Starport
Valued:
Cost: 2500
CARRYALLH:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLH.starport:
Inherits: CARRYALLH
Valued:
Cost: 1500
COMBATH:
Inherits: ^COMBAT
Buildable:
Owner: harkonnen
Mobile:
Speed: 5
ROT: 4
Turreted:
ROT: 5
Health:
HP: 440
RenderUnit:
Image: COMBATH
WithTurret:
LeavesHusk:
HuskActor: Combath.Husk
COMBATH.Husk:
Inherits: ^COMBAT.Husk
RenderUnit:
Image: COMBATH
COMBATH.starport:
Inherits: COMBATH
Buildable:
Queue: Starport
Valued:
Cost: 875
DEVAST:
Inherits: ^Tank
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: Research
Owner: harkonnen
Hotkey: d
Valued:
Cost: 1200
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Health:
HP: 650
Armor:
Type: Heavy
Mobile:
ROT: 3
Speed: 4
Crushes: crate, infantry
RevealsShroud:
Range: 7
RenderUnit:
Armament:
Weapon: DevBullet
LocalOffset: 256,0,32
AttackFrontal:
WithMuzzleFlash:
AutoTarget:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable:
Bounds: 44,38,0,0
LeavesHusk:
HuskActor: Devast.Husk
DEVAST.Husk:
Inherits: ^Husk
Health:
HP: 125
RenderUnit:
Image: DEVAST
SARDAUKAR:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 80
Prerequisites: palaceh
Owner: harkonnen
Hotkey: d
Valued:
Cost: 400
Tooltip:
Name: Sardaukar
Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Selectable:
Bounds: 12,17,0,0
Voice: GenericVoice
Health:
HP: 100
Mobile:
Speed: 4
RevealsShroud:
Range: 6
TakeCover:
-RenderInfantry:
RenderInfantryProne:
Armament@PRIMARY:
Weapon: Vulcan
Armament@SECONDARY:
Weapon: Slung
AttackFrontal: