Files
OpenRA/mods/d2k/rules/structures.yaml

1252 lines
27 KiB
YAML

^concrete:
AlwaysVisible:
Interactable:
Building:
TerrainTypes: Rock
BuildSounds: CHUNG.WAV
AllowInvalidPlacement: true
RequiresBuildableArea:
AreaTypes: building
Adjacent: 4
LaysTerrain:
Template: 88
TerrainTypes: Rock
Tooltip:
Name: Concrete
GenericName: Structure
RenderSprites:
KillsSelf:
RemoveInstead: true
Buildable:
Queue: Building
BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain.
concretea:
Inherits: ^concrete
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Concrete Slab
Valued:
Cost: 20
Buildable:
BuildPaletteOrder: 10
BuildDuration: 54
BuildDurationModifier: 40
concreteb:
Inherits: ^concrete
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Tooltip:
Name: Large Concrete Slab
Valued:
Cost: 50
Buildable:
BuildPaletteOrder: 40
Prerequisites: upgrade.conyard
BuildDuration: 81
BuildDurationModifier: 40
construction_yard:
Inherits: ^Building
Buildable:
Description: Produces structures.
-DamagedByTerrain:
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
LaysTerrain:
TerrainTypes: Rock
Template: 88
WithBuildingBib:
Selectable:
Bounds: 96,64
Health:
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 1536, 1024
Armor:
Type: cy
RevealsShroud:
Range: 5c768
Production:
Produces: Building, Upgrade
Exit:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
CustomSellValue:
Value: 2000
SpawnActorsOnSell:
ActorTypes: light_inf, light_inf, engineer
BaseBuilding:
ProductionBar:
Power:
Amount: 20
RenderSprites:
Image: conyard.ordos
FactionImages:
atreides: conyard.atreides
fremen: conyard.atreides
harkonnen: conyard.harkonnen
corrino: conyard.harkonnen
WithBuildingPlacedOverlay:
RequiresCondition: !build-incomplete
Palette: d2k
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Building
SelectionNotification: PrimaryBuildingSelected
ProvidesPrerequisite@buildingname:
GrantConditionOnPrerequisite:
Prerequisites: upgrade.conyard
Condition: stardecoration
WithDecoration@upgraded:
RequiresSelection: true
Image: pips
Sequence: tag-upgraded
ReferencePoint: Top, Right
ZOffset: 256
RequiresCondition: stardecoration
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
RevealOnDeath:
Radius: 5c768
wind_trap:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 20
BuildDuration: 180
BuildDurationModifier: 40
Description: Provides power for other structures.
Selectable:
Bounds: 64,64
Valued:
Cost: 225
Tooltip:
Name: Wind Trap
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -1024, -1024
BottomRight: 1024, 1024
Armor:
Type: building
RevealsShroud:
Range: 3c768
RenderSprites:
Image: power.ordos
FactionImages:
atreides: power.atreides
fremen: power.atreides
harkonnen: power.harkonnen
corrino: power.harkonnen
WithBuildingBib:
WithIdleOverlay@ZAPS:
RequiresCondition: !build-incomplete
Sequence: idle-zaps
Power:
Amount: 200
ScalePowerWithHealth:
ProvidesPrerequisite@buildingname:
RevealOnDeath:
Radius: 3c768
barracks:
Inherits: ^Building
Buildable:
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 50
BuildDuration: 231
BuildDurationModifier: 40
Description: Trains infantry.
Selectable:
Bounds: 64,64
Valued:
Cost: 225
Tooltip:
Name: Barracks
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 32000
HitShape:
Type: Rectangle
TopLeft: -1024, -1024
BottomRight: 1024, 1024
Armor:
Type: building
RevealsShroud:
Range: 3c768
RallyPoint:
Offset: 1,2
Exit@1:
SpawnOffset: 352,576,0
ExitCell: 0,2
Exit@2:
SpawnOffset: 512,480,0
ExitCell: 1,2
Production:
Produces: Infantry, Upgrade
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Infantry
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProvidesPrerequisite@atreides:
Prerequisite: barracks.atreides
Factions: atreides
ProvidesPrerequisite@ordos:
Prerequisite: barracks.ordos
Factions: ordos
ProvidesPrerequisite@harkonnen:
Prerequisite: barracks.harkonnen
Factions: harkonnen
Power:
Amount: -30
RenderSprites:
Image: barracks.ordos
FactionImages:
atreides: barracks.atreides
fremen: barracks.atreides
harkonnen: barracks.harkonnen
corrino: barracks.harkonnen
WithBuildingBib:
ProvidesPrerequisite@buildingname:
GrantConditionOnPrerequisite:
Prerequisites: upgrade.barracks
Condition: stardecoration
WithDecoration@upgraded:
RequiresSelection: true
Image: pips
Sequence: tag-upgraded
ReferencePoint: Top, Right
ZOffset: 256
RequiresCondition: stardecoration
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
RevealOnDeath:
Radius: 3c768
refinery:
Inherits: ^Building
Buildable:
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 30
BuildDuration: 540
BuildDurationModifier: 40
Description: Harvesters unload Spice here for processing.
Selectable:
Bounds: 96,64
Valued:
Cost: 1500
Tooltip:
Name: Spice Refinery
Building:
Footprint: =xx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -512, -1024
BottomRight: 1536, 0
HitShape@BOTTOM:
Type: Rectangle
TopLeft: -1536, 0
BottomRight: 512, 1024
Armor:
Type: heavy
RevealsShroud:
Range: 3c768
Refinery:
DockAngle: 160
DockOffset: 2,1
TickRate: 20
StoresResources:
PipColor: green
PipCount: 10
Capacity: 2000
CustomSellValue:
Value: 500
FreeActorWithDelivery:
Actor: harvester
DeliveryOffset: 2,2
DeliveringActor: carryall.reinforce
Facing: 160
RenderSprites:
Image: refinery.ordos
FactionImages:
atreides: refinery.atreides
fremen: refinery.atreides
harkonnen: refinery.harkonnen
corrino: refinery.harkonnen
WithBuildingBib:
WithIdleOverlay@TOP:
RequiresCondition: !build-incomplete
Sequence: idle-top
WithDockedOverlay@SMOKE:
RequiresCondition: !build-incomplete
Sequence: smoke
Power:
Amount: -75
ProvidesPrerequisite@buildingname:
silo:
Inherits: ^Building
Buildable:
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 120
BuildDuration: 135
BuildDurationModifier: 40
Description: Stores excess harvested Spice.
Selectable:
Bounds: 32,32
Valued:
Cost: 120
Tooltip:
Name: Silo
RequiresBuildableArea:
Adjacent: 4
-GivesBuildableArea:
Health:
HP: 15000
Armor:
Type: building
RevealsShroud:
Range: 2c768
RenderSprites:
Image: silo.ordos
FactionImages:
atreides: silo.atreides
fremen: silo.atreides
harkonnen: silo.harkonnen
corrino: silo.harkonnen
WithSiloAnimation:
RequiresCondition: !build-incomplete
StoresResources:
PipColor: green
PipCount: 5
Capacity: 2000
-SpawnActorsOnSell:
Power:
Amount: -15
MustBeDestroyed:
RequiredForShortGame: false
ThrowsShrapnel:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 5
Range: 2c0, 5c0
RevealOnDeath:
Radius: 2c768
light_factory:
Inherits: ^Building
Buildable:
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 60
BuildDuration: 277
BuildDurationModifier: 40
Description: Produces light vehicles.
Selectable:
Bounds: 96,64
Valued:
Cost: 500
Tooltip:
Name: Light Factory
Building:
Footprint: xxx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 33000
HitShape:
TargetableOffsets: -210,608,0
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 1536, 1024
Armor:
Type: building
RevealsShroud:
Range: 5c768
RenderSprites:
Image: light.ordos
FactionImages:
atreides: light.atreides
fremen: light.atreides
harkonnen: light.harkonnen
corrino: light.harkonnen
WithBuildingBib:
WithIdleOverlay@TOP:
RequiresCondition: !build-incomplete
Sequence: idle-top
WithProductionOverlay@WELDING:
RequiresCondition: !build-incomplete
Queues: Vehicle
Sequence: production-welding
RallyPoint:
Offset: 2,2
Exit@1:
SpawnOffset: 544,-224,0
ExitCell: 2,1
Production:
Produces: Vehicle, Upgrade
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Vehicle
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProvidesPrerequisite@atreides:
Prerequisite: light.atreides
Factions: atreides
ProvidesPrerequisite@ordos:
Prerequisite: light.ordos
Factions: ordos
ProvidesPrerequisite@harkonnen:
Prerequisite: light.harkonnen
Factions: harkonnen
ProvidesPrerequisite@trike:
Prerequisite: light.trike
Factions: atreides, fremen, harkonnen, corrino
ProvidesPrerequisite@raider:
Prerequisite: light.raider
Factions: ordos, smuggler, mercenary
ProvidesPrerequisite@buildingname:
Power:
Amount: -125
GrantConditionOnPrerequisite:
Prerequisites: upgrade.light
Condition: stardecoration
WithDecoration@upgraded:
RequiresSelection: true
Image: pips
Sequence: tag-upgraded
ReferencePoint: Top, Right
ZOffset: 256
RequiresCondition: stardecoration
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
heavy_factory:
Inherits: ^Building
Buildable:
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 90
BuildDuration: 648
BuildDurationModifier: 40
Description: Produces heavy vehicles.
Selectable:
Bounds: 96,96
Valued:
Cost: 1000
Tooltip:
Name: Heavy Factory
Building:
Footprint: _x_ xxx =xX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Health:
HP: 35000
HitShape:
TargetableOffsets: -1155,-704,0, -1365,832,0
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 1536
HitShape@TOP:
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, -512
Armor:
Type: building
RevealsShroud:
Range: 4c768
RallyPoint:
Offset: 0,3
Exit@1:
SpawnOffset: 256,192,0
ExitCell: 0,2
Production:
Produces: Armor, Upgrade
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Armor
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProvidesPrerequisite@atreides:
Prerequisite: heavy.atreides
Factions: atreides
ProvidesPrerequisite@ordos:
Prerequisite: heavy.ordos
Factions: ordos
ProvidesPrerequisite@harkonnen:
Prerequisite: heavy.harkonnen
Factions: harkonnen
ProvidesPrerequisite@atreides_combat:
Prerequisite: heavy.atreides_combat
Factions: atreides, fremen
ProvidesPrerequisite@ordos_combat:
Prerequisite: heavy.ordos_combat
Factions: ordos, smuggler, mercenary
ProvidesPrerequisite@harkonnen_combat:
Prerequisite: heavy.harkonnen_combat
Factions: harkonnen, corrino
ProvidesPrerequisite@missile_tank:
Prerequisite: heavy.missile_tank
Factions: atreides, fremen, harkonnen, corrino
RenderSprites:
Image: heavy.ordos
FactionImages:
atreides: heavy.atreides
fremen: heavy.atreides
harkonnen: heavy.harkonnen
corrino: heavy.harkonnen
mercenary: heavy.mercenary
WithBuildingBib:
WithIdleOverlay@TOP:
RequiresCondition: !build-incomplete
Sequence: idle-top
WithProductionOverlay@WELDING:
RequiresCondition: !build-incomplete
Queues: Armor
Sequence: production-welding
Power:
Amount: -150
ProvidesPrerequisite@buildingname:
GrantConditionOnPrerequisite:
Prerequisites: upgrade.heavy
Condition: stardecoration
WithDecoration@upgraded:
RequiresSelection: true
Image: pips
Sequence: tag-upgraded
ReferencePoint: Top, Right
ZOffset: 256
RequiresCondition: stardecoration
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
outpost:
Inherits: ^Building
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Buildable:
Prerequisites: barracks, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 80
BuildDuration: 270
BuildDurationModifier: 40
Description: Provides a radar map of the battlefield.\n Requires power to operate.
Selectable:
Bounds: 96,64
Valued:
Cost: 750
Tooltip:
Name: Outpost
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 35000
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 1536, 1024
Armor:
Type: building
RevealsShroud:
Range: 5c768
ProvidesRadar:
RequiresCondition: !disabled
RenderSprites:
Image: outpost.ordos
FactionImages:
atreides: outpost.atreides
fremen: outpost.atreides
harkonnen: outpost.harkonnen
corrino: outpost.harkonnen
WithBuildingBib:
WithIdleOverlay@DISH:
RequiresCondition: !build-incomplete && !severe-damaged
Sequence: idle-dish
PauseOnCondition: disabled
GrantConditionOnDamageState@STOPDISH:
Condition: severe-damaged
Power:
Amount: -125
ProvidesPrerequisite@buildingname:
starport:
Inherits: ^Building
Tooltip:
Name: Starport
Buildable:
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 70
BuildDuration: 540
BuildDurationModifier: 40
Description: Dropzone for quick reinforcements, at a price.
Valued:
Cost: 1500
Building:
Footprint: xxx x=x =x=
Dimensions: 3,3
Selectable:
Bounds: 96,96
Health:
HP: 35000
HitShape:
Type: Rectangle
TopLeft: -1536, -1536
BottomRight: 1536, 512
HitShape@BOTTOM:
Type: Rectangle
TopLeft: -512, 512
BottomRight: 512, 1536
Armor:
Type: heavy
RevealsShroud:
Range: 3c768
RallyPoint:
Offset: 1,3
Exit@1:
SpawnOffset: 0,-480,0
ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-480,0
ExitCell: 0,2
ProductionAirdrop:
Produces: Starport
ActorType: frigate
RenderSprites:
Image: starport.ordos
FactionImages:
atreides: starport.atreides
fremen: starport.atreides
harkonnen: starport.harkonnen
corrino: starport.harkonnen
smuggler: starport.smuggler
WithDeliveryOverlay:
RequiresCondition: !build-incomplete
Palette: starportlights
ProductionBar:
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Starport
SelectionNotification: PrimaryBuildingSelected
ProvidesPrerequisite@atreides:
Prerequisite: starport.atreides
Factions: atreides
ProvidesPrerequisite@ordos:
Prerequisite: starport.ordos
Factions: ordos
ProvidesPrerequisite@harkonnen:
Prerequisite: starport.harkonnen
Factions: harkonnen
ProvidesPrerequisite@atreides_combat:
Prerequisite: starport.atreides_combat
Factions: atreides, fremen
ProvidesPrerequisite@ordos_combat:
Prerequisite: starport.ordos_combat
Factions: ordos, smuggler, mercenary
ProvidesPrerequisite@harkonnen_combat:
Prerequisite: starport.harkonnen_combat
Factions: harkonnen, corrino
Power:
Amount: -150
ProvidesPrerequisite@buildingname:
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
wall:
Inherits@1: ^SpriteActor
Interactable:
CombatDebugOverlay:
FrozenUnderFog:
ScriptTriggers:
OwnerLostAction:
Action: ChangeOwner
Buildable:
Queue: Building
Prerequisites: barracks
BuildPaletteOrder: 130
BuildDuration: 54
BuildDurationModifier: 40
Description: Stop units and blocks enemy fire.
Valued:
Cost: 20
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
GenericName: Structure
AppearsOnRadar:
Building:
BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete
RequiresBuildableArea:
AreaTypes: building
Adjacent: 7
Health:
HP: 20000
Armor:
Type: wall
RevealsShroud:
Range: 1c768
Crushable:
CrushClasses: wall
BlocksProjectiles:
Height: 512
LineBuild:
Range: 5
NodeTypes: wall, turret
LineBuildNode:
Types: wall
Targetable:
TargetTypes: Ground, Wall
WithWallSpriteBody:
Sellable:
SellSounds: CHUNG.WAV
Guardable:
Explodes:
Weapon: WallExplode
EmptyWeapon: WallExplode
ThrowsShrapnel:
Weapons: Debris2, Debris3
Pieces: 1, 1
Range: 1c512, 2c768
HitShape:
Type: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
MapEditorData:
Categories: Defense
Replaceable:
Types: Tower
medium_gun_turret:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable:
Queue: Building
Prerequisites: barracks
BuildPaletteOrder: 100
BuildDuration: 231
BuildDurationModifier: 40
Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Valued:
Cost: 550
Tooltip:
Name: Gun Turret
Building:
BuildSounds: CHUNG.WAV
RequiresBuildableArea:
Adjacent: 4
Sellable:
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
DecorationBounds: 32,40,0,-8
Priority: 3
Health:
HP: 27000
Armor:
Type: heavy
RevealsShroud:
Range: 4c768
BodyOrientation:
QuantizedFacings: 32
WithMuzzleOverlay:
Turreted:
TurnSpeed: 6
InitialFacing: 128
Armament:
Weapon: 110mm_Gun
LocalOffset: 512,0,432
MuzzleSequence: muzzle
Power:
Amount: -50
Replacement:
ReplaceableTypes: Tower
large_gun_turret:
Inherits: ^Defense
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetGround
AttackTurreted:
PauseOnCondition: disabled
Buildable:
Queue: Building
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 110
BuildDuration: 270
BuildDurationModifier: 40
Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate.
Valued:
Cost: 750
Tooltip:
Name: Rocket Turret
Building:
BuildSounds: CHUNG.WAV
RequiresBuildableArea:
Adjacent: 4
Sellable:
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
DecorationBounds: 32,40,0,-8
Priority: 3
Health:
HP: 30000
Armor:
Type: heavy
RevealsShroud:
Range: 5c768
BodyOrientation:
QuantizedFacings: 32
Armament:
Weapon: TowerMissile
LocalOffset: 256,384,768, 256,-384,768
Turreted:
TurnSpeed: 8
InitialFacing: 128
Power:
Amount: -60
RevealOnDeath:
Radius: 5c768
Replacement:
ReplaceableTypes: Tower
repair_pad:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 150
BuildDuration: 324
BuildDurationModifier: 40
Description: Repairs vehicles.\n Allows construction of MCVs
Valued:
Cost: 800
Tooltip:
Name: Repair Pad
Building:
Footprint: =x= xxx =x=
Dimensions: 3,3
Health:
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 512
HitShape@TOPANDBOTTOM:
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, 1536
Armor:
Type: building
RevealsShroud:
Range: 3c768
Selectable:
Bounds: 96,96
Reservable:
RepairsUnits:
Interval: 10
HpPerStep: 800
StartRepairingNotification: Repairing
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
RallyPoint:
Offset: 1,3
RenderSprites:
Image: repair_pad.ordos
FactionImages:
atreides: repair_pad.atreides
fremen: repair_pad.atreides
harkonnen: repair_pad.harkonnen
corrino: repair_pad.harkonnen
WithRepairOverlay:
RequiresCondition: !build-incomplete
Palette: effect75alpha
Power:
Amount: -50
ProvidesPrerequisite@buildingname:
high_tech_factory:
Inherits: ^Building
Buildable:
Prerequisites: outpost, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 140
BuildDuration: 405
BuildDurationModifier: 40
Description: Unlocks advanced technology.
Selectable:
Bounds: 96,96
Valued:
Cost: 1150
Tooltip:
Name: High Tech Factory
ProductionFromMapEdge:
Produces: Aircraft, Upgrade
ProductionBar:
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Aircraft
SelectionNotification: PrimaryBuildingSelected
Exit:
SpawnOffset: 0,0,728
ExitCell: 0,0
Building:
Footprint: _X_ xxx XXX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Health:
HP: 35000
HitShape:
TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 1536
HitShape@TOP:
TargetableOffsets: 1280,0,0
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, -512
Armor:
Type: building
RevealsShroud:
Range: 4c768
RenderSprites:
Image: hightech.ordos
FactionImages:
atreides: hightech.atreides
fremen: hightech.atreides
harkonnen: hightech.harkonnen
corrino: hightech.harkonnen
WithBuildingBib:
WithProductionOverlay@WELDING:
RequiresCondition: !build-incomplete
Queues: Aircraft
Sequence: production-welding
ProvidesPrerequisite@upgrade:
Prerequisite: hightech.atreides
Factions: atreides
ProvidesPrerequisite@buildingname:
AirstrikePower:
Icon: ornistrike
Description: Air Strike
Prerequisites: ~techlevel.superweapons, upgrade.hightech
ChargeInterval: 7500
SquadSize: 3
SquadOffset: -1536, 1024, 0
LongDesc: Ornithopters hit the target with bombs
UnitType: ornithopter
DisplayBeacon: True
CameraActor: camera
ArrowSequence: arrow
CircleSequence: circles
Power:
Amount: -75
GrantConditionOnPrerequisite:
Prerequisites: upgrade.hightech
Condition: stardecoration
WithDecoration@upgraded:
RequiresSelection: true
Image: pips
Sequence: tag-upgraded
ReferencePoint: Top, Right
ZOffset: 256
RequiresCondition: stardecoration
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
research_centre:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 160
BuildDuration: 270
BuildDurationModifier: 40
Description: Unlocks advanced tanks.
Selectable:
Bounds: 96,96
Valued:
Cost: 1000
Tooltip:
Name: IX Research Center
Building:
Footprint: _X_ xxx XXX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Health:
HP: 25000
HitShape:
TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 1536
HitShape@TOP:
TargetableOffsets: 1312,0,0
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, -512
Armor:
Type: building
RevealsShroud:
Range: 4c768
RenderSprites:
Image: research.ordos
FactionImages:
atreides: research.atreides
fremen: research.atreides
harkonnen: research.harkonnen
corrino: research.harkonnen
WithBuildingBib:
WithIdleOverlay@LIGHTS:
RequiresCondition: !build-incomplete
Sequence: idle-lights
Power:
Amount: -175
ProvidesPrerequisite@buildingname:
palace:
Inherits: ^Building
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Buildable:
Prerequisites: research_centre, ~techlevel.high
Queue: Building
BuildPaletteOrder: 170
BuildDuration: 810
BuildDurationModifier: 40
Description: Unlocks elite infantry and weapons.
Selectable:
Bounds: 96,96
Valued:
Cost: 1600
Tooltip:
Name: Palace
Building:
Footprint: xx= xxx =xx
Dimensions: 3,3
Health:
HP: 40000
HitShape:
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 512
HitShape@TOP:
Type: Rectangle
TopLeft: -1536, -1536
BottomRight: 512, -512
HitShape@BOTTOM:
Type: Rectangle
TopLeft: -512, 512
BottomRight: 1536, 1536
Armor:
Type: heavy
RevealsShroud:
Range: 4c768
RenderSprites:
Image: palace.ordos
FactionImages:
atreides: palace.atreides
fremen: palace.atreides
harkonnen: palace.harkonnen
corrino: palace.corrino
WithBuildingBib:
HasMinibib: True
WithNukeLaunchOverlay:
RequiresCondition: !build-incomplete && !launchpad-damaged && harkonnen
GrantConditionOnDamageState@LAUNCHPADDAMAGED:
Condition: launchpad-damaged
Power:
Amount: -200
ProvidesPrerequisite@nuke:
Prerequisite: palace.nuke
Factions: harkonnen
ProvidesPrerequisite@fremen:
Prerequisite: palace.fremen
Factions: atreides
ProvidesPrerequisite@saboteur:
Prerequisite: palace.saboteur
Factions: ordos
ProvidesPrerequisite@sardaukar:
Prerequisite: palace.sardaukar
Factions: corrino
PrimaryBuilding:
PrimaryCondition: primary
RequiresCondition: atreides || ordos
SelectionNotification: PrimaryBuildingSelected
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary && (atreides || ordos)
NukePower:
Cursor: nuke
Icon: deathhand
PauseOnCondition: disabled
RequiresCondition: harkonnen
Prerequisites: ~techlevel.superweapons, ~palace.nuke
ChargeInterval: 7500
Description: Death Hand
LongDesc: Launches an atomic missile at a target location
BeginChargeSpeechNotification: DeathHandMissilePrepping
EndChargeSpeechNotification: DeathHandMissileReady
LaunchSpeechNotification: MissileLaunchDetected
MissileWeapon: atomic
MissileDelay: 19
SpawnOffset: -512,1c171,0
DisplayBeacon: True
DisplayRadarPing: True
CameraRange: 10c0
ArrowSequence: arrow
CircleSequence: circles
ProduceActorPower@fremen:
Description: Recruit Fremen
LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
Icon: fremen
PauseOnCondition: disabled
RequiresCondition: atreides
Prerequisites: ~techlevel.superweapons, ~palace.fremen
Actors: fremen, fremen
Type: Fremen
ChargeInterval: 2250
ReadyAudio: Reinforce
BlockedAudio: NoRoom
OrderName: ProduceActorPower.Fremen
ProduceActorPower@saboteur:
Description: Recruit Saboteur
LongDesc: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Icon: saboteur
PauseOnCondition: disabled
RequiresCondition: ordos
Prerequisites: ~techlevel.superweapons, ~palace.saboteur
Actors: saboteur
Type: Saboteur
ChargeInterval: 2250
ReadyAudio: Reinforce
BlockedAudio: NoRoom
OrderName: ProduceActorPower.Saboteur
Exit@1:
SpawnOffset: -704,768,0
ExitCell: -1,2
Exit@2:
SpawnOffset: -704,768,0
ExitCell: -1,3
Exit@3:
SpawnOffset: -704,768,0
ExitCell: 0,3
Production@Atreides:
Produces: Fremen
RequiresCondition: atreides
Production@Ordos:
Produces: Saboteur
RequiresCondition: ordos
GrantConditionOnFaction@Atreides:
Condition: atreides
Factions: atreides, fremen
GrantConditionOnFaction@Harkonnen:
Condition: harkonnen
Factions: harkonnen
GrantConditionOnFaction@Ordos:
Condition: ordos
Factions: ordos, mercenary, smuggler
SupportPowerChargeBar:
RequiresCondition: atreides || harkonnen || ordos
ProvidesPrerequisite@buildingname:
conyard.atreides:
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: atreides
RenderSprites:
Image: conyard.atreides
-FactionImages:
conyard.harkonnen:
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: harkonnen
RenderSprites:
Image: conyard.harkonnen
-FactionImages:
conyard.corrino:
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: corrino
RenderSprites:
Image: conyard.harkonnen
-FactionImages:
conyard.ordos:
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: ordos
RenderSprites:
Image: conyard.ordos
-FactionImages: