Files
OpenRA/OpenRA.FileFormats/PlayerColorRemap.cs
Matthias Mailänder e4c5ba26a9 StyleCop clean PlayerColorRemap
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2013-09-01 10:21:08 +02:00

56 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.FileFormats
{
public class PlayerColorRemap : IPaletteRemap
{
Dictionary<int, Color> remapColors;
public static int GetRemapIndex(int[] ramp, int i)
{
return ramp[i];
}
public PlayerColorRemap(int[] ramp, HSLColor c, float rampFraction)
{
// Increase luminosity if required to represent the full ramp
var rampRange = (byte)((1 - rampFraction) * c.L);
var c1 = new HSLColor(c.H, c.S, (byte)Math.Max(rampRange, c.L)).RGB;
var c2 = new HSLColor(c.H, c.S, (byte)Math.Max(0, c.L - rampRange)).RGB;
var baseIndex = ramp[0];
var remapRamp = ramp.Select(r => r - ramp[0]).ToArray();
// reversed remapping
if (ramp[0] > ramp[15])
{
baseIndex = ramp[15];
for (var i = 15; i > 0; i--)
remapRamp = ramp.Select(r => r - ramp[15]).ToArray();
}
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}
public Color GetRemappedColor(Color original, int index)
{
Color c;
return remapColors.TryGetValue(index, out c)
? c : original;
}
}
}