Files
OpenRA/OpenRA.Mods.RA/AI/StateMachine.cs
Matthias Mailänder e0b7242f1b adding new ai functional
2013-03-06 11:17:02 +01:00

80 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Mods.RA.AI
{
class StateMachine
{
//a pointer to the agent that owns this instance
private Squad owner;
private IState currentState;
//a record of the last state the agent was in
private IState previousState;
public StateMachine(Squad owner)
{
this.owner = owner;
}
public IState CurrentState
{
get { return currentState; }
set { currentState = value; }
}
public IState PreviousState
{
get { return previousState; }
set { previousState = value; }
}
//call this to update the FSM
public void UpdateFsm()
{
currentState.Execute(owner);
}
//change to a new state
//boolean variable isSaveCurrentState respons on save or not current state
public void ChangeState(IState newState, bool saveCurrentState)
{
if (saveCurrentState)
//keep a record of the previous state
previousState = currentState;
//call the exit method of the existing state
if(currentState != null)
currentState.Exit(owner);
//change state to the new state
if (newState != null)
currentState = newState;
//call the entry method of the new state
currentState.Enter(owner);
}
//change state back to the previous state
public void RevertToPreviousState(bool saveCurrentState)
{
ChangeState(previousState, saveCurrentState);
}
}
interface IState
{
void Enter(Squad bot);
void Execute(Squad bot);
void Exit(Squad bot);
}
}