640 lines
22 KiB
C#
640 lines
22 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Utility
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{
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public static class Command
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{
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static IEnumerable<string> GlobArgs(string[] args, int startIndex = 1)
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{
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for (var i = startIndex; i < args.Length; i++)
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foreach (var path in Glob.Expand(args[i]))
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yield return path;
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}
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[Desc("KEY", "Get value of KEY from settings.yaml")]
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public static void Settings(string[] args)
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{
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if (args.Length < 2)
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{
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Console.WriteLine("Error: Invalid syntax");
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return;
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}
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var section = args[1].Split('.')[0];
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var field = args[1].Split('.')[1];
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var settings = new Settings(Platform.SupportDir + "settings.yaml", Arguments.Empty);
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var result = settings.Sections[section].GetType().GetField(field).GetValue(settings.Sections[section]);
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Console.WriteLine(result);
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}
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[Desc("PNGFILE [PNGFILE ...]", "Combine a list of PNG images into a SHP")]
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public static void ConvertPngToShp(string[] args)
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{
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var inputFiles = GlobArgs(args).OrderBy(a => a).ToList();
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var dest = inputFiles[0].Split('-').First() + ".shp";
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var frames = inputFiles.Select(a => PngLoader.Load(a));
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var size = frames.First().Size;
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if (frames.Any(f => f.Size != size))
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throw new InvalidOperationException("All frames must be the same size");
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using (var destStream = File.Create(dest))
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ShpReader.Write(destStream, size, frames.Select(f => f.ToBytes()));
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Console.WriteLine(dest + " saved.");
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}
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static byte[] ToBytes(this Bitmap bitmap)
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{
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var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly,
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PixelFormat.Format8bppIndexed);
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var bytes = new byte[bitmap.Width * bitmap.Height];
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for (var i = 0; i < bitmap.Height; i++)
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Marshal.Copy(new IntPtr(data.Scan0.ToInt64() + i * data.Stride),
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bytes, i * bitmap.Width, bitmap.Width);
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bitmap.UnlockBits(data);
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return bytes;
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}
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[Desc("SPRITEFILE PALETTE [--noshadow] [--nopadding]",
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"Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")]
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public static void ConvertSpriteToPng(string[] args)
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{
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var src = args[1];
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var shadowIndex = new int[] { };
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if (args.Contains("--noshadow"))
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{
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Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
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shadowIndex[shadowIndex.Length - 1] = 1;
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shadowIndex[shadowIndex.Length - 2] = 3;
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shadowIndex[shadowIndex.Length - 3] = 4;
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}
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var palette = Palette.Load(args[2], shadowIndex);
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ISpriteSource source;
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using (var stream = File.OpenRead(src))
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source = SpriteSource.LoadSpriteSource(stream, src);
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// The r8 padding requires external information that we can't access here.
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var usePadding = !(args.Contains("--nopadding") || source is R8Reader);
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var count = 0;
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var prefix = Path.GetFileNameWithoutExtension(src);
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foreach (var frame in source.Frames)
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{
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var frameSize = usePadding ? frame.FrameSize : frame.Size;
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var offset = usePadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
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// shp(ts) may define empty frames
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if (frameSize.Width == 0 && frameSize.Height == 0)
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{
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count++;
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continue;
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}
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using (var bitmap = new Bitmap(frameSize.Width, frameSize.Height, PixelFormat.Format8bppIndexed))
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{
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bitmap.Palette = palette.AsSystemPalette();
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var data = bitmap.LockBits(new Rectangle(0, 0, frameSize.Width, frameSize.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
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// Clear the frame
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if (usePadding)
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{
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var clearRow = new byte[data.Stride];
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for (var i = 0; i < frameSize.Height; i++)
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Marshal.Copy(clearRow, 0, new IntPtr(data.Scan0.ToInt64() + i * data.Stride), data.Stride);
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}
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for (var i = 0; i < frame.Size.Height; i++)
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{
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var destIndex = new IntPtr(data.Scan0.ToInt64() + (i + offset.Y) * data.Stride + offset.X);
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Marshal.Copy(frame.Data, i * frame.Size.Width, destIndex, frame.Size.Width);
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}
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bitmap.UnlockBits(data);
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var filename = "{0}-{1:D4}.png".F(prefix, count++);
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bitmap.Save(filename);
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}
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}
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Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
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}
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[Desc("MOD FILES", "Extract files from mod packages to the current directory")]
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public static void ExtractFiles(string[] args)
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{
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var mod = args[1];
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var files = args.Skip(2);
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var manifest = new Manifest(mod);
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GlobalFileSystem.LoadFromManifest(manifest);
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foreach (var f in files)
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{
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var src = GlobalFileSystem.Open(f);
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if (src == null)
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throw new InvalidOperationException("File not found: {0}".F(f));
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var data = src.ReadAllBytes();
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File.WriteAllBytes(f, data);
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Console.WriteLine(f + " saved.");
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}
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}
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static int ColorDistance(uint a, uint b)
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{
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var ca = Color.FromArgb((int)a);
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var cb = Color.FromArgb((int)b);
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return Math.Abs((int)ca.R - (int)cb.R) +
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Math.Abs((int)ca.G - (int)cb.G) +
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Math.Abs((int)ca.B - (int)cb.B);
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}
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[Desc("SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP", "Remap SHPs to another palette")]
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public static void RemapShp(string[] args)
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{
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var remap = new Dictionary<int, int>();
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/* the first 4 entries are fixed */
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for (var i = 0; i < 4; i++)
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remap[i] = i;
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var srcMod = args[1].Split(':')[0];
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Game.modData = new ModData(srcMod);
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GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
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var srcRules = Game.modData.RulesetCache.LoadDefaultRules();
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var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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Game.modData = new ModData(destMod);
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GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
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var destRules = Game.modData.RulesetCache.LoadDefaultRules();
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var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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// the remap range is always 16 entries, but their location and order changes
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for (var i = 0; i < 16; i++)
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remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
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= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
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// map everything else to the best match based on channel-wise distance
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var srcPalette = Palette.Load(args[1].Split(':')[1], shadowIndex);
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var destPalette = Palette.Load(args[2].Split(':')[1], shadowIndex);
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var fullIndexRange = Exts.MakeArray<int>(256, x => x);
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for (var i = 0; i < 256; i++)
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if (!remap.ContainsKey(i))
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remap[i] = fullIndexRange
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.Where(a => !remap.ContainsValue(a))
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.MinBy(a => ColorDistance(destPalette.Values[a], srcPalette.Values[i]));
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var srcImage = ShpReader.Load(args[3]);
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using (var destStream = File.Create(args[4]))
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ShpReader.Write(destStream, srcImage.Size,
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srcImage.Frames.Select(im => im.Data.Select(px => (byte)remap[px]).ToArray()));
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}
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[Desc("SRCSHP DESTSHP START N M [START N M ...]",
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"Transpose the N*M block of frames starting at START.")]
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public static void TransposeShp(string[] args)
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{
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var srcImage = ShpReader.Load(args[1]);
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var srcFrames = srcImage.Frames.ToArray();
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var destFrames = srcImage.Frames.ToArray();
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for (var z = 3; z < args.Length - 2; z += 3)
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{
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var start = Exts.ParseIntegerInvariant(args[z]);
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var m = Exts.ParseIntegerInvariant(args[z + 1]);
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var n = Exts.ParseIntegerInvariant(args[z + 2]);
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for (var i = 0; i < m; i++)
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for (var j = 0; j < n; j++)
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destFrames[start + i * n + j] = srcFrames[start + j * m + i];
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}
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using (var destStream = File.Create(args[2]))
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ShpReader.Write(destStream, srcImage.Size, destFrames.Select(f => f.Data));
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}
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static string FriendlyTypeName(Type t)
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{
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if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Dictionary<,>))
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return "Dictionary<{0},{1}>".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
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if (t.IsSubclassOf(typeof(Array)))
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return "Multiple {0}".F(FriendlyTypeName(t.GetElementType()));
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if (t == typeof(int) || t == typeof(uint))
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return "Integer";
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if (t == typeof(int2))
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return "2D Integer";
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if (t == typeof(float) || t == typeof(decimal))
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return "Real Number";
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if (t == typeof(float2))
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return "2D Real Number";
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if (t == typeof(CPos))
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return "2D Cell Position";
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if (t == typeof(CVec))
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return "2D Cell Vector";
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if (t == typeof(WAngle))
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return "1D World Angle";
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if (t == typeof(WRot))
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return "3D World Rotation";
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if (t == typeof(WPos))
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return "3D World Position";
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if (t == typeof(WRange))
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return "1D World Range";
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if (t == typeof(WVec))
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return "3D World Vector";
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return t.Name;
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}
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[Desc("MOD", "Generate trait documentation in MarkDown format.")]
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public static void ExtractTraitDocs(string[] args)
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{
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Game.modData = new ModData(args[1]);
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Console.WriteLine(
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"This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
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"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
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"automatically generated for version {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
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Console.WriteLine();
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var toc = new StringBuilder();
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var doc = new StringBuilder();
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foreach (var t in Game.modData.ObjectCreator.GetTypesImplementing<ITraitInfo>().OrderBy(t => t.Namespace))
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{
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if (t.ContainsGenericParameters || t.IsAbstract)
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continue; // skip helpers like TraitInfo<T>
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var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
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toc.AppendLine("* [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
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var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
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doc.AppendLine();
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doc.AppendLine("### {0}".F(traitName));
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foreach (var line in traitDescLines)
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doc.AppendLine(line);
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var fields = t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy);
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if (!fields.Any())
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continue;
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doc.AppendLine("<table>");
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doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
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var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);
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foreach (var f in fields)
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{
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var fieldDescLines = f.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
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var fieldType = FriendlyTypeName(f.FieldType);
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var defaultValue = FieldSaver.SaveField(liveTraitInfo, f.Name).Value.Value;
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doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(f.Name, defaultValue, fieldType));
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doc.Append("<td>");
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foreach (var line in fieldDescLines)
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doc.Append(line);
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doc.AppendLine("</td></tr>");
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}
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doc.AppendLine("</table>");
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}
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Console.Write(toc.ToString());
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Console.Write(doc.ToString());
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}
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static string[] RequiredTraitNames(Type t)
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{
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// Returns the inner types of all the Requires<T> interfaces on this type
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var outer = t.GetInterfaces()
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.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>));
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// Get the inner types
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var inner = outer.SelectMany(i => i.GetGenericArguments()).ToArray();
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// Remove the namespace and the trailing "Info"
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return inner.Select(i => i.Name.Split(new [] { '.' }, StringSplitOptions.RemoveEmptyEntries).LastOrDefault())
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.Select(s => s.EndsWith("Info") ? s.Remove(s.Length - 4, 4) : s)
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.ToArray();
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}
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[Desc("MOD", "Generate Lua API documentation in MarkDown format.")]
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public static void ExtractLuaDocs(string[] args)
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{
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Game.modData = new ModData(args[1]);
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Console.WriteLine("This is an automatically generated lising of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
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Console.WriteLine();
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Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
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"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
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"and limits the memory and CPU usage of the scripts.");
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Console.WriteLine();
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Console.WriteLine("You can access this interface by adding the [LuaScript](Traits#luascript) trait to the world actor in your map rules (note, you must replace the spaces in the snippet below with a single tab for each level of indentation):");
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Console.WriteLine("```\nRules:\n\tWorld:\n\t\tLuaScript:\n\t\t\tScripts: myscript.lua\n```");
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Console.WriteLine();
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Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" +
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"* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" +
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"They exist in the global namespace, and can be called directly using ```<table name>.<function name>```.\n" +
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"* Individual actors expose a collection of properties and commands that query information of modify their state.\n" +
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" * Some commands, marked as <em>queued activity</em>, are asynchronous. Activities are queued on the actor, and will run in " +
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"sequence until the queue is empty or the Stop command is called. Actors that are not performing an activity are Idle " +
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"(actor.IsIdle will return true). The properties and commands available on each actor depends on the traits that the actor " +
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"specifies in its rule definitions.\n" +
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"* Individual players explose a collection of properties and commands that query information of modify their state.\n" +
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"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
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Console.WriteLine();
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var tables = Game.modData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
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.OrderBy(t => t.Name);
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Console.WriteLine("<h3>Global Tables</h3>");
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foreach (var t in tables)
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{
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var name = t.GetCustomAttributes<ScriptGlobalAttribute>(true).First().Name;
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var members = ScriptMemberWrapper.WrappableMembers(t);
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Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", name);
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foreach (var m in members.OrderBy(m => m.Name))
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{
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var desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
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Console.WriteLine("<tr><td align=\"right\" width=\"50%\"><strong>{0}</strong></td><td>{1}</td></tr>".F(m.LuaDocString(), desc));
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}
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Console.WriteLine("</table>");
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}
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Console.WriteLine("<h3>Actor Properties / Commands</h3>");
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var actorCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>().SelectMany(cg =>
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{
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var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
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var category = catAttr != null ? catAttr.Category : "Unsorted";
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var required = RequiredTraitNames(cg);
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return ScriptMemberWrapper.WrappableMembers(cg).Select(mi => Tuple.Create(category, mi, required));
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}).GroupBy(g => g.Item1).OrderBy(g => g.Key);
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foreach (var kv in actorCategories)
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{
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Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
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foreach (var property in kv.OrderBy(p => p.Item2.Name))
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{
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var mi = property.Item2;
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var required = property.Item3;
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var hasDesc = mi.HasAttribute<DescAttribute>();
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var hasRequires = required.Any();
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var isActivity = mi.HasAttribute<ScriptActorPropertyActivityAttribute>();
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Console.WriteLine("<tr><td width=\"50%\" align=\"right\"><strong>{0}</strong>", mi.LuaDocString());
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if (isActivity)
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Console.WriteLine("<br /><em>Queued Activity</em>");
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Console.WriteLine("</td><td>");
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if (hasDesc)
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Console.WriteLine(mi.GetCustomAttributes<DescAttribute>(false).First().Lines.JoinWith("\n"));
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if (hasDesc && hasRequires)
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Console.WriteLine("<br />");
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if (hasRequires)
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Console.WriteLine("<b>Requires {1}:</b> {0}".F(required.JoinWith(", "), required.Length == 1 ? "Trait" : "Traits"));
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Console.WriteLine("</td></tr>");
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}
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Console.WriteLine("</table>");
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}
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Console.WriteLine("<h3>Player Properties / Commands</h3>");
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var playerCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>().SelectMany(cg =>
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{
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var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
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var category = catAttr != null ? catAttr.Category : "Unsorted";
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|
|
|
var required = RequiredTraitNames(cg);
|
|
return ScriptMemberWrapper.WrappableMembers(cg).Select(mi => Tuple.Create(category, mi, required));
|
|
}).GroupBy(g => g.Item1).OrderBy(g => g.Key);
|
|
|
|
foreach (var kv in playerCategories)
|
|
{
|
|
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
|
|
|
|
foreach (var property in kv.OrderBy(p => p.Item2.Name))
|
|
{
|
|
var mi = property.Item2;
|
|
var required = property.Item3;
|
|
var hasDesc = mi.HasAttribute<DescAttribute>();
|
|
var hasRequires = required.Any();
|
|
var isActivity = mi.HasAttribute<ScriptActorPropertyActivityAttribute>();
|
|
|
|
Console.WriteLine("<tr><td width=\"50%\" align=\"right\"><strong>{0}</strong>", mi.LuaDocString());
|
|
|
|
if (isActivity)
|
|
Console.WriteLine("<br /><em>Queued Activity</em>");
|
|
|
|
Console.WriteLine("</td><td>");
|
|
|
|
if (hasDesc)
|
|
Console.WriteLine(mi.GetCustomAttributes<DescAttribute>(false).First().Lines.JoinWith("\n"));
|
|
|
|
if (hasDesc && hasRequires)
|
|
Console.WriteLine("<br />");
|
|
|
|
if (hasRequires)
|
|
Console.WriteLine("<b>Requires {1}:</b> {0}".F(required.JoinWith(", "), required.Length == 1 ? "Trait" : "Traits"));
|
|
|
|
Console.WriteLine("</td></tr>");
|
|
}
|
|
|
|
Console.WriteLine("</table>");
|
|
}
|
|
}
|
|
|
|
[Desc("MAPFILE", "Generate hash of specified oramap file.")]
|
|
public static void GetMapHash(string[] args)
|
|
{
|
|
var result = new Map(args[1]).Uid;
|
|
Console.WriteLine(result);
|
|
}
|
|
|
|
[Desc("MAPFILE", "Render PNG minimap of specified oramap file.")]
|
|
public static void GenerateMinimap(string[] args)
|
|
{
|
|
var map = new Map(args[1]);
|
|
Game.modData = new ModData(map.RequiresMod);
|
|
|
|
GlobalFileSystem.UnmountAll();
|
|
foreach (var dir in Game.modData.Manifest.Folders)
|
|
GlobalFileSystem.Mount(dir);
|
|
|
|
var minimap = Minimap.RenderMapPreview(map.Rules.TileSets[map.Tileset], map, true);
|
|
|
|
var dest = Path.GetFileNameWithoutExtension(args[1]) + ".png";
|
|
minimap.Save(dest);
|
|
Console.WriteLine(dest + " saved.");
|
|
}
|
|
|
|
[Desc("MAPFILE", "MOD", "Upgrade a version 5 map to version 6.")]
|
|
public static void UpgradeV5Map(string[] args)
|
|
{
|
|
var map = args[1];
|
|
var mod = args[2];
|
|
Game.modData = new ModData(mod);
|
|
new Map(map, mod);
|
|
}
|
|
|
|
[Desc("MOD", "FILENAME", "Convert a legacy INI/MPR map to the OpenRA format.")]
|
|
public static void ImportLegacyMap(string[] args)
|
|
{
|
|
var mod = args[1];
|
|
var filename = args[2];
|
|
Game.modData = new ModData(mod);
|
|
var rules = Game.modData.RulesetCache.LoadDefaultRules();
|
|
var map = LegacyMapImporter.Import(filename, rules, e => Console.WriteLine(e));
|
|
map.RequiresMod = mod;
|
|
map.MakeDefaultPlayers();
|
|
map.FixOpenAreas(rules);
|
|
var dest = map.Title + ".oramap";
|
|
map.Save(dest);
|
|
Console.WriteLine(dest + " saved.");
|
|
}
|
|
|
|
[Desc("MOD", "Export the game rules into a CSV file to inspect in a spreadheet.")]
|
|
public static void ExportCharacterSeparatedRules(string[] args)
|
|
{
|
|
var mod = args[1];
|
|
Game.modData = new ModData(mod);
|
|
var rules = Game.modData.RulesetCache.LoadDefaultRules();
|
|
|
|
var armorList = new List<string>();
|
|
foreach (var actorInfo in rules.Actors.Values)
|
|
{
|
|
var armor = actorInfo.Traits.GetOrDefault<ArmorInfo>();
|
|
if (armor != null)
|
|
if (!armorList.Contains(armor.Type))
|
|
armorList.Add(armor.Type);
|
|
}
|
|
|
|
armorList.Sort();
|
|
var vsArmor = "";
|
|
foreach (var armorType in armorList)
|
|
vsArmor = vsArmor + ";vs. " + armorType;
|
|
|
|
var dump = new StringBuilder();
|
|
dump.AppendLine("Name;Faction;Health;Cost;Weapon;Damage;Burst;Rate of Fire;Damage per Second" + vsArmor);
|
|
|
|
var line = 1;
|
|
foreach (var actorInfo in rules.Actors.Values)
|
|
{
|
|
if (actorInfo.Name.StartsWith("^"))
|
|
continue;
|
|
|
|
var buildable = actorInfo.Traits.GetOrDefault<BuildableInfo>();
|
|
if (buildable == null)
|
|
continue;
|
|
|
|
line++;
|
|
|
|
var tooltip = actorInfo.Traits.GetOrDefault<TooltipInfo>();
|
|
var name = tooltip != null ? tooltip.Name : actorInfo.Name;
|
|
|
|
var faction = FieldSaver.FormatValue(buildable.Owner, buildable.Owner.GetType());
|
|
|
|
var health = actorInfo.Traits.GetOrDefault<HealthInfo>();
|
|
var hp = health != null ? health.HP : 0;
|
|
|
|
var value = actorInfo.Traits.GetOrDefault<ValuedInfo>();
|
|
var cost = value != null ? value.Cost : 0;
|
|
|
|
dump.Append("{0};{1};{2};{3}".F(name, faction, hp, cost));
|
|
|
|
var armaments = actorInfo.Traits.WithInterface<ArmamentInfo>();
|
|
if (armaments.Any())
|
|
{
|
|
var weapons = armaments.Select(a => a.Weapon);
|
|
var weaponCount = 0;
|
|
foreach (var weaponName in weapons)
|
|
{
|
|
var weapon = rules.Weapons[weaponName.ToLowerInvariant()];
|
|
weaponCount++;
|
|
if (weaponCount > 1)
|
|
{
|
|
line++;
|
|
dump.AppendLine();
|
|
dump.Append(" ; ; ; ");
|
|
}
|
|
|
|
var rateOfFire = (weapon.ROF > 1 ? weapon.ROF : 1).ToString();
|
|
var burst = weapon.Burst.ToString();
|
|
var warhead = weapon.Warheads.First(); // TODO
|
|
var damage = warhead.Damage.ToString();
|
|
var damagePerSecond = "=(F{0}*G{0})/H{0}*25".F(line);
|
|
|
|
var versus = "";
|
|
foreach (var armorType in armorList)
|
|
{
|
|
var vs = warhead.Versus.ContainsKey(armorType) ? warhead.Versus[armorType] : 1f;
|
|
versus = versus + "=I{0}*{1};".F(line, vs);
|
|
}
|
|
|
|
dump.Append(";{0};{1};{2};{3};{4};{5}".F(weaponName, damage, burst, rateOfFire, damagePerSecond, versus));
|
|
}
|
|
}
|
|
dump.AppendLine();
|
|
}
|
|
|
|
var filename = "{0}-mod-rules.csv".F(mod);
|
|
using (StreamWriter outfile = new StreamWriter(filename))
|
|
outfile.Write(dump.ToString());
|
|
Console.WriteLine("{0} has been saved.\nOpen in a spreadsheet application as values separated by semicolon.".F(filename));
|
|
}
|
|
}
|
|
}
|