Files
OpenRA/mods/d2k/rules/defaults.yaml
Matthias Mailänder e0e1011d30 added Harkonnen
2012-05-27 12:45:35 +02:00

165 lines
2.6 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Ore: 70
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
ProximityCaptor:
Types:Vehicle
GivesBounty:
WithSmoke:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Ore: 70
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
ProximityCaptor:
Types:Tank
GivesBounty:
WithSmoke:
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Ore: 80
Beach: 80
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
ProximityCaptor:
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
EjectOnDeath:
PilotActor: RIFLE
SuccessRate: 50
GivesBounty:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear,Road
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound:
DestroyedSound:
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,rifle
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
Notification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Sellable:
AcceptsSupplies:
GivesBounty: