Files
OpenRA/mods/cnc/maps/nod06c/map.yaml
2015-12-21 17:14:49 +00:00

689 lines
12 KiB
YAML

MapFormat: 8
RequiresMod: cnc
Title: Steal The Detonator (c)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios
Tileset: DESERT
MapSize: 64,64
Bounds: 15,16,44,42
Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
Playable: False
Faction: gdi
Color: F5D378
Enemies: Nod
PlayerReference@Nod:
Name: Nod
Playable: True
AllowBots: False
Required: True
LockFaction: True
Faction: nod
LockColor: True
Color: FE1100
LockSpawn: True
LockTeam: True
Enemies: GDI
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: gdi
Actors:
Actor0: brik
Location: 31,33
Owner: Neutral
Actor1: brik
Location: 30,33
Owner: Neutral
Actor2: brik
Location: 29,33
Owner: Neutral
Actor3: brik
Location: 28,33
Owner: Neutral
Actor4: brik
Location: 27,33
Owner: Neutral
Actor5: brik
Location: 26,33
Owner: Neutral
Actor6: brik
Location: 25,33
Owner: Neutral
Actor7: brik
Location: 21,33
Owner: Neutral
Actor8: brik
Location: 20,33
Owner: Neutral
Actor9: brik
Location: 19,33
Owner: Neutral
Actor10: brik
Location: 18,33
Owner: Neutral
Actor11: brik
Location: 17,33
Owner: Neutral
Actor12: brik
Location: 31,32
Owner: Neutral
Actor13: brik
Location: 26,32
Owner: Neutral
Actor14: brik
Location: 25,32
Owner: Neutral
Actor15: brik
Location: 21,32
Owner: Neutral
Actor16: brik
Location: 20,32
Owner: Neutral
Actor17: brik
Location: 17,32
Owner: Neutral
Actor18: brik
Location: 31,31
Owner: Neutral
Actor19: brik
Location: 18,31
Owner: Neutral
Actor20: brik
Location: 17,31
Owner: Neutral
Actor21: brik
Location: 31,30
Owner: Neutral
Actor22: brik
Location: 30,30
Owner: Neutral
Actor23: brik
Location: 18,30
Owner: Neutral
Actor24: brik
Location: 17,30
Owner: Neutral
Actor25: brik
Location: 31,29
Owner: Neutral
Actor26: brik
Location: 30,29
Owner: Neutral
Actor27: brik
Location: 31,24
Owner: Neutral
Actor28: brik
Location: 30,24
Owner: Neutral
Actor29: brik
Location: 31,23
Owner: Neutral
Actor30: brik
Location: 30,23
Owner: Neutral
Actor31: cycl
Location: 25,23
Owner: Neutral
Actor32: cycl
Location: 23,23
Owner: Neutral
Actor33: brik
Location: 31,22
Owner: Neutral
Actor34: cycl
Location: 25,22
Owner: Neutral
Actor35: cycl
Location: 23,22
Owner: Neutral
Actor36: brik
Location: 31,21
Owner: Neutral
Actor37: brik
Location: 30,21
Owner: Neutral
Actor38: cycl
Location: 25,21
Owner: Neutral
Actor39: cycl
Location: 24,21
Owner: Neutral
Actor40: cycl
Location: 23,21
Owner: Neutral
Actor41: brik
Location: 31,20
Owner: Neutral
Actor42: brik
Location: 30,20
Owner: Neutral
Actor43: t18
Location: 19,56
Owner: Neutral
Actor44: t08
Location: 33,29
Owner: Neutral
Actor45: t08
Location: 32,23
Owner: Neutral
Actor46: t18
Location: 31,30
Owner: Neutral
Actor47: t18
Location: 29,33
Owner: Neutral
Actor48: t18
Location: 18,20
Owner: Neutral
Actor49: t18
Location: 50,44
Owner: Neutral
Actor50: t18
Location: 34,36
Owner: Neutral
Actor51: rock5
Location: 35,42
Owner: Neutral
Actor52: rock4
Location: 46,41
Owner: Neutral
Actor53: rock6
Location: 38,34
Owner: Neutral
Actor54: t08
Location: 47,52
Owner: Neutral
Actor55: t08
Location: 34,46
Owner: Neutral
Actor56: t08
Location: 46,35
Owner: Neutral
Actor57: t18
Location: 19,51
Owner: Neutral
Actor59: proc
Location: 22,29
Owner: GDI
Actor60: v30
Location: 29,39
Owner: GDI
Actor61: v35
Location: 24,39
Owner: GDI
Actor62: v34
Location: 24,40
Owner: GDI
Actor63: v36
Location: 28,40
Owner: GDI
Actor64: v23
Location: 28,39
Owner: GDI
Actor65: gtwr
Location: 32,29
Owner: GDI
Actor66: nuke
Location: 20,29
Owner: GDI
Actor67: nuke
Location: 21,27
Owner: GDI
Actor68: hq
Location: 28,20
Owner: GDI
Actor69: gtwr
Location: 32,24
Owner: GDI
Actor72: jeep
Location: 37,40
Owner: GDI
Facing: 96
Actor73: jeep
Location: 47,18
Owner: GDI
Facing: 160
Actor74: mtnk
Location: 17,39
Owner: GDI
Actor75: mtnk
Location: 16,39
Owner: GDI
Actor76: mtnk
Location: 15,39
Owner: GDI
Actor83: mtnk
Location: 39,27
Owner: GDI
Facing: 96
Actor85: jeep
Location: 29,30
Owner: GDI
Facing: 224
Actor86: e3
Location: 35,36
Owner: GDI
SubCell: 0
Actor87: e1
Location: 35,36
Owner: GDI
SubCell: 4
Actor88: e1
Location: 35,36
Owner: GDI
SubCell: 3
Actor89: e1
Location: 49,22
Owner: GDI
Facing: 128
SubCell: 1
Actor92: e2
Location: 16,25
Owner: GDI
SubCell: 3
Actor93: e2
Location: 15,26
Owner: GDI
SubCell: 2
Actor96: e3
Location: 36,25
Owner: GDI
Facing: 96
SubCell: 2
Actor99: e1
Location: 30,26
Owner: GDI
Facing: 96
SubCell: 4
Actor100: e1
Location: 48,21
Owner: GDI
Facing: 160
SubCell: 4
Actor101: e3
Location: 51,42
Owner: GDI
Facing: 128
SubCell: 2
Actor102: e3
Location: 52,42
Owner: GDI
Facing: 128
SubCell: 2
Actor103: e1
Location: 40,30
Owner: GDI
Facing: 96
SubCell: 2
Actor104: e2
Location: 47,35
Owner: GDI
SubCell: 1
Actor105: e2
Location: 35,46
Owner: GDI
Facing: 128
SubCell: 1
Actor114: e2
Location: 43,29
Owner: GDI
SubCell: 4
Actor118: e3
Location: 41,29
Owner: GDI
SubCell: 0
Actor119: e2
Location: 27,31
Owner: GDI
SubCell: 1
Actor120: e2
Location: 23,24
Owner: GDI
Facing: 128
SubCell: 4
Actor121: e2
Location: 25,24
Owner: GDI
Facing: 128
SubCell: 3
Actor122: e2
Location: 27,31
Owner: GDI
SubCell: 2
waypoint27: waypoint
Location: 17,50
Owner: Neutral
waypoint26: waypoint
Location: 46,46
Owner: Neutral
waypoint25: waypoint
Location: 17,49
Owner: Neutral
waypoint10: waypoint
Location: 16,50
Owner: Neutral
waypoint7: waypoint
Location: 31,26
Owner: Neutral
waypoint6: waypoint
Location: 37,25
Owner: Neutral
waypoint5: waypoint
Location: 42,42
Owner: Neutral
waypoint4: waypoint
Location: 42,56
Owner: Neutral
waypoint3: waypoint
Location: 55,56
Owner: Neutral
waypoint2: waypoint
Location: 55,44
Owner: Neutral
waypoint1: waypoint
Location: 55,32
Owner: Neutral
waypoint0: waypoint
Location: 43,32
Owner: Neutral
UnitsEntryLeft: waypoint
Location: 56,57
Owner: Neutral
UnitsRallyLeft: waypoint
Location: 53,51
Owner: Neutral
UnitsEntryMiddle: waypoint
Location: 57,57
Owner: Neutral
UnitsRallyMiddle: waypoint
Location: 55,50
Owner: Neutral
UnitsEntryRight: waypoint
Location: 58,57
Owner: Neutral
UnitsRallyRight: waypoint
Location: 57,51
Owner: Neutral
ChnEntry: waypoint
Location: 41,57
Owner: Neutral
Atk2Actor1: e2
Location: 44,29
Owner: GDI
SubCell: 3
Atk2Actor2: e1
Location: 42,29
Owner: GDI
Facing: 96
SubCell: 2
Atk2Actor3: e3
Location: 41,29
Owner: GDI
SubCell: 2
Atk2Actor4: e1
Location: 40,30
Owner: GDI
Facing: 96
SubCell: 1
Atk2Actor5: e1
Location: 43,29
Owner: GDI
Facing: 96
SubCell: 1
Atk2Actor6: mtnk
Location: 42,30
Owner: GDI
Facing: 96
Detonator: CRATE.plain
Location: 24, 22
Owner: GDI
Factory: weap
Location: 20,23
Owner: GDI
Barracks: pyle
Location: 26,20
Owner: GDI
Yard: fact
Location: 20,21
Owner: GDI
Smudges:
sc2 41,40 0:
sc4 43,39 0:
cr1 42,39 0:
cr1 43,36 0:
sc1 29,30 0:
sc1 28,30 0:
sc3 29,23 0:
sc4 19,21 0:
sc5 32,20 0:
Rules:
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06c.lua
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
E2:
Buildable:
Prerequisites: ~pyle
NUK2:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
CYCL:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
E5:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST:
Buildable:
Prerequisites: ~disabled
C17:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
HARV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MTNK:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
TRAN:
-Selectable:
Buildable:
Prerequisites: ~disabled
ORCA:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
FLARE:
Tooltip:
ShowOwnerRow: false
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations: