66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.HitShapes
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{
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public class CircleShape : IHitShape
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{
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public WDist OuterRadius => Radius;
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[FieldLoader.Require]
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public readonly WDist Radius = new WDist(426);
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[Desc("Defines the top offset relative to the actor's center.")]
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public readonly int VerticalTopOffset = 0;
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[Desc("Defines the bottom offset relative to the actor's center.")]
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public readonly int VerticalBottomOffset = 0;
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public CircleShape() { }
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public CircleShape(WDist radius) { Radius = radius; }
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public void Initialize()
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{
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if (VerticalTopOffset < VerticalBottomOffset)
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throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
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}
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public WDist DistanceFromEdge(in WVec v)
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{
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return new WDist(Math.Max(0, v.Length - Radius.Length));
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}
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public WDist DistanceFromEdge(WPos pos, WPos origin, WRot orientation)
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{
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if (pos.Z > origin.Z + VerticalTopOffset)
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return DistanceFromEdge(pos - (origin + new WVec(0, 0, VerticalTopOffset)));
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if (pos.Z < origin.Z + VerticalBottomOffset)
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return DistanceFromEdge(pos - (origin + new WVec(0, 0, VerticalBottomOffset)));
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return DistanceFromEdge(pos - new WPos(origin.X, origin.Y, pos.Z));
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}
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IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, WPos origin, WRot orientation)
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{
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yield return new CircleAnnotationRenderable(origin + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow);
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yield return new CircleAnnotationRenderable(origin + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow);
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}
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}
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}
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