Files
OpenRA/OpenRa.Gl/GraphicsDevice.cs
2010-02-15 17:26:20 +13:00

191 lines
5.5 KiB
C#

using System;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Tao.OpenGl;
using Tao.Cg;
using Tao.Platform.Windows;
using System.Runtime.InteropServices;
namespace OpenRa.GlRenderer
{
public class GraphicsDevice
{
Graphics g;
public IntPtr dc;
public IntPtr rc;
public static void CheckGlError()
{
var n = Gl.glGetError();
if (n != Gl.GL_NO_ERROR)
throw new InvalidOperationException("GL Error");
}
public GraphicsDevice(Control control, int width, int height, bool fullscreen, bool vsync)
{
g = control.CreateGraphics();
dc = g.GetHdc();
var pfd = new Gdi.PIXELFORMATDESCRIPTOR
{
nSize = (short)Marshal.SizeOf(typeof(Gdi.PIXELFORMATDESCRIPTOR)),
nVersion = 1,
dwFlags = Gdi.PFD_SUPPORT_OPENGL | Gdi.PFD_DRAW_TO_BITMAP | Gdi.PFD_DOUBLEBUFFER,
iPixelType = Gdi.PFD_TYPE_RGBA,
cColorBits = 24,
iLayerType = Gdi.PFD_MAIN_PLANE
};
var iFormat = Gdi.ChoosePixelFormat(dc, ref pfd);
Gdi.SetPixelFormat(dc, iFormat, ref pfd);
rc = Wgl.wglCreateContext(dc);
if (rc == IntPtr.Zero)
throw new InvalidOperationException("can't create wglcontext");
Wgl.wglMakeCurrent(dc, rc);
}
public void EnableScissor(int left, int top, int width, int height)
{
Gl.glScissor(left, top, width, height);
CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable(Gl.GL_SCISSOR_TEST);
CheckGlError();
}
public void Begin() { }
public void End() { }
public void Clear(Color c)
{
Gl.glClearColor(1, 1, 1, 1);
CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
CheckGlError();
}
public void Present()
{
Wgl.wglSwapBuffers(dc);
CheckGlError();
}
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) { }
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) { }
}
public struct Range<T>
{
public Range(T start, T end) { }
}
public class VertexBuffer<T> where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size, VertexFormat fmt)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
}
public void SetData(T[] data)
{
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T))), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~VertexBuffer() { Dispose(); }
}
public class IndexBuffer : IDisposable
{
int buffer;
public IndexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
}
public void SetData(ushort[] data)
{
Bind();
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~IndexBuffer() { Dispose(); }
}
public class Shader
{
public Shader(GraphicsDevice dev, Stream s) { }
public ShaderQuality Quality { get; set; }
public void Render(Action a) { }
public void SetValue(string param, Texture texture) { }
public void SetValue<T>(string param, T t) where T : struct { }
public void Commit() { }
}
public class Texture
{
public Texture(GraphicsDevice dev, Bitmap bitmap) { }
public void SetData(Bitmap bitmap) { }
}
[Flags]
public enum VertexFormat { Position, Texture2 }
public enum ShaderQuality { Low, Medium, High }
public enum PrimitiveType { PointList, LineList, TriangleList }
}