190 lines
2.8 KiB
YAML
190 lines
2.8 KiB
YAML
World:
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LuaScript:
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Scripts: campaign-global.lua, nod08a.lua, nod08a-AI.lua
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MusicPlaylist:
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StartingMusic: linefire
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VictoryMusic: nod_win1
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MissionData:
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Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
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BackgroundVideo: tiberfx.vqa
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BriefingVideo: nod8.vqa
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LossVideo: nodlose.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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40,59: sc1,0
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39,59: sc3,0
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55,53: sc5,0
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23,53: sc2,0
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23,52: sc2,0
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59,51: sc3,0
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58,51: sc5,0
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23,51: sc2,0
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23,50: sc5,0
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23,49: sc3,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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47,58: cr1,0
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56,54: cr1,0
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55,54: cr1,0
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Player:
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PlayerResources:
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DefaultCash: 0
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CYCL:
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Buildable:
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Prerequisites: ~disabled
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~pyle
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E4:
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Buildable:
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Prerequisites: ~hand
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E5:
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Buildable:
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Prerequisites: ~disabled
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E6:
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-RepairsBridges:
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MTNK:
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Buildable:
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Prerequisites: ~weap
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HTNK:
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Buildable:
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Prerequisites: ~disabled
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HQ:
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AirstrikePower:
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Prerequisites: gdi
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SquadSize: 1
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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MSAM:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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HELI:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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GTWR:
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Buildable:
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Queue: Defence.GDI
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A10.IN:
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Inherits: A10
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RenderSprites:
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Image: A10
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Armament@BOMBS:
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Weapon: Napalm.in
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airstrike.proxy:
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AirstrikePower:
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UnitType: a10.in
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FACT.IN:
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Inherits: FACT
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RenderSprites:
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Image: FACT
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ProvidesPrerequisite:
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Prerequisite: fact
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CustomSellValue:
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Value: 13515
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FACTOUT.IN:
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Inherits: FACT
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RenderSprites:
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Image: fact
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ProvidesPrerequisite:
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Prerequisite: fact
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Capturable:
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Types: building
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NUKEOUT.IN:
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Inherits: NUKE
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RenderSprites:
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Image: nuke
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: anypower
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Capturable:
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Types: building
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PROCOUT.IN:
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Inherits: PROC
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RenderSprites:
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Image: proc
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: proc
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Capturable:
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Types: building
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TRAN.IN:
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Inherits: TRAN
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RejectsOrders:
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-Selectable:
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RenderSprites:
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Image: TRAN
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Buildable:
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Prerequisites: ~disabled
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Interactable:
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