In addition to now being redundant due to Armament-side cycling through LocalOffsets, these didn't work because Burst is reset once ReloadDelay is reached, so that equal BurstDelay never really had the intended effect.
131 lines
2.2 KiB
YAML
131 lines
2.2 KiB
YAML
^MG:
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ReloadDelay: 20
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Range: 4c0
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Spread: 108
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 1500
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Versus:
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None: 100
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidTargets: Water
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InvalidTargets: Vehicle
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Minigun:
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Inherits: ^MG
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ReloadDelay: 21
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Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 800
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Versus:
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Wood: 50
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M1Carbine:
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Inherits: ^MG
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Report: infgun3.aud
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Vulcan:
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Inherits: ^MG
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Report: chaingn1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 2000
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Vulcan2:
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Inherits: ^MG
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ReloadDelay: 50
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Burst: 3
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Range: 6c0
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Report: tsgun4.aud
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Vulcan3:
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Inherits: ^MG
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ReloadDelay: 30
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Burst: 3
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Report: cygun1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 1000
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VulcanTower:
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Inherits: ^MG
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ReloadDelay: 26
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Range: 6c0
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Report: chaingn1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 1800
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JumpCannon:
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Inherits: ^MG
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ReloadDelay: 40
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Burst: 2
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Range: 5c0
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Report: jumpjet1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 1500
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AssaultCannon:
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Inherits: ^MG
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ReloadDelay: 50
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Range: 5c0
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Report: tsgun4.aud
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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RaiderCannon:
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Inherits: ^MG
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ReloadDelay: 55
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Range: 4c0
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Report: chaingn1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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HarpyClaw:
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Inherits: ^MG
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ReloadDelay: 36
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Range: 5c0
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Report: cygun1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 6000
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Pistola:
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Inherits: ^MG
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Range: 3c0
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Report: gun18.aud
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Warhead@1Dam: SpreadDamage
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Damage: 200
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Warhead@2Eff: CreateEffect
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Explosions: piff
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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Sniper:
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Inherits: ^MG
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ReloadDelay: 60
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Range: 6c768
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Report: silencer.aud
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Warhead@1Dam: SpreadDamage
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Spread: 36
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Damage: 15000
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Versus:
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Wood: 5
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Light: 5
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Heavy: 5
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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