Files
OpenRA/mods/cnc/maps/gdi01/gdi01.lua
2023-01-11 11:58:54 +02:00

61 lines
2.0 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
MCVReinforcements = { "mcv" }
InfantryReinforcements = { "e1", "e1", "e1" }
VehicleReinforcements = { "jeep" }
NodPatrol = { "e1", "e1" }
GDIBaseBuildings = { "pyle", "fact", "nuke" }
SendNodPatrol = function()
Reinforcements.Reinforce(Nod, NodPatrol, { nod0.Location, nod1.Location }, 15, function(soldier)
soldier.AttackMove(nod2.Location)
soldier.AttackMove(nod3.Location)
IdleHunt(soldier)
end)
end
Reinforce = function(units)
Media.PlaySpeechNotification(GDI, "Reinforce")
ReinforceWithLandingCraft(GDI, units, lstStart.Location, lstEnd.Location, reinforcementsTarget.Location)
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
InitObjectives(GDI)
SecureAreaObjective = AddPrimaryObjective(GDI, "eliminate-nod")
BeachheadObjective = AddSecondaryObjective(GDI, "establish-beachhead")
ReinforceWithLandingCraft(GDI, MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
Reinforce(InfantryReinforcements)
SendNodPatrol()
Trigger.AfterDelay(DateTime.Seconds(10), function() Reinforce(InfantryReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(60), function() Reinforce(VehicleReinforcements) end)
end
Tick = function()
if Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(SecureAreaObjective)
end
if DateTime.GameTime > DateTime.Seconds(5) and GDI.HasNoRequiredUnits() then
GDI.MarkFailedObjective(BeachheadObjective)
GDI.MarkFailedObjective(SecureAreaObjective)
end
if DateTime.GameTime % DateTime.Seconds(1) == 0 and not GDI.IsObjectiveCompleted(BeachheadObjective) and CheckForBase(GDI, GDIBaseBuildings) then
GDI.MarkCompletedObjective(BeachheadObjective)
end
end