Files
OpenRA/mods/d2k/weapons/debris.yaml
Pavel Penev 21a48cc41d Switched D2k to use the new DamageCalculationType
This brings D2k in line with the damage model of the original game.
2020-05-27 10:28:25 +02:00

81 lines
1.5 KiB
YAML

Debris:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 64
Blockable: false
LaunchAngle: 128, 192
Inaccuracy: 1c256
Image: shrapnel
Shadow: true
BounceCount: 3
BounceRangeModifier: 20
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 512
Falloff: 100, 0
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: tiny_explosion
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 300
Debris2:
Inherits: Debris
Projectile: Bullet
Image: shrapnel2
TrailImage: small_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Damage: 2500
Spread: 1c0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_napalm
Warhead@4Concrete: DamagesConcrete
Damage: 2250
Debris3:
Inherits: Debris2
Projectile: Bullet
Image: shrapnel3
TrailImage: small_trail2
Warhead@1Dam: SpreadDamage
Damage: 1500
Warhead@4Concrete: DamagesConcrete
Damage: 1350
Debris4:
Inherits: Debris2
Projectile: Bullet
Image: shrapnel4
TrailImage: large_trail