Files
OpenRA/OpenRA.Game/Traits/Player/EvaAlerts.cs
2010-04-13 19:18:49 +12:00

64 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class EvaAlertsInfo : TraitInfo<EvaAlerts>
{
// Sound effects
public readonly string TabClick = "ramenu1.aud";
public readonly string ChatBeep = "rabeep1.aud";
public readonly string RadarUp = "radaron2.aud";
public readonly string RadarDown = "radardn1.aud";
public readonly string CashTickUp = "cashup1.aud";
public readonly string CashTickDown = "cashdn1.aud";
// Build Palette
public readonly string BuildPaletteOpen = "bleep13.aud";
public readonly string BuildPaletteClose = "bleep13.aud";
public readonly string BuildingSelectAudio = "abldgin1.aud";
public readonly string BuildingReadyAudio = "conscmp1.aud";
public readonly string BuildingCannotPlaceAudio = "nodeply1.aud";
public readonly string UnitSelectAudio = "train1.aud";
public readonly string UnitReadyAudio = "unitrdy1.aud";
public readonly string OnHoldAudio = "onhold1.aud";
public readonly string CancelledAudio = "cancld1.aud";
public readonly string ClickAudio = "ramenu1.aud";
public readonly string NewOptions = "newopt1.aud";
// For manual powerup/down in ra-ng
public readonly string DisablePower = "bleep11.aud";
public readonly string EnablePower = "bleep12.aud";
// Eva speech
public readonly string LowPower = "lopower1.aud";
public readonly string SilosNeeded = "silond1.aud";
public readonly string UnitLost = "unitlst1.aud";
public readonly string NavalUnitLost = "navylst1.aud";
public readonly string PrimaryBuildingSelected = "pribldg1.aud";
public readonly string CreditsStolen = "credit1.aud";
}
class EvaAlerts {}
}