40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Will AttackMove to a random location within MoveRadius when idle.",
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"This conflicts with player orders and should only be added to animal creeps.")]
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sealed class AttackWanderInfo : WandersInfo, Requires<AttackMoveInfo>
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{
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public override object Create(ActorInitializer init) { return new AttackWander(init.Self, this); }
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}
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sealed class AttackWander : Wanders
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{
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readonly AttackMove attackMove;
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public AttackWander(Actor self, AttackWanderInfo info)
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: base(self, info)
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{
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attackMove = self.Trait<AttackMove>();
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}
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public override void DoAction(Actor self, CPos targetCell)
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{
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self.QueueActivity(new AttackMoveActivity(self, () => Move.MoveTo(targetCell, targetLineColor: attackMove.Info.TargetLineColor), false));
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}
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}
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}
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