196 lines
5.7 KiB
C#
196 lines
5.7 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using OpenRA.FileSystem;
|
|
using OpenRA.Primitives;
|
|
|
|
namespace OpenRA.Graphics
|
|
{
|
|
/// <summary>
|
|
/// Describes the format of the pixel data in a ISpriteFrame.
|
|
/// Note that the channel order is defined for little-endian bytes, so BGRA corresponds
|
|
/// to a 32bit ARGB value, such as that returned by Color.ToArgb()!
|
|
/// </summary>
|
|
public enum SpriteFrameType
|
|
{
|
|
// 8 bit index into an external palette
|
|
Indexed8,
|
|
|
|
// 32 bit color such as returned by Color.ToArgb() or the bmp file format
|
|
// (remember that little-endian systems place the little bits in the first byte!)
|
|
Bgra32,
|
|
|
|
// Like BGRA, but without an alpha channel
|
|
Bgr24,
|
|
|
|
// 32 bit color in big-endian format, like png
|
|
Rgba32,
|
|
|
|
// Like RGBA, but without an alpha channel
|
|
Rgb24
|
|
}
|
|
|
|
public interface ISpriteLoader
|
|
{
|
|
bool TryParseSprite(Stream s, string filename, out ISpriteFrame[] frames, out TypeDictionary metadata);
|
|
}
|
|
|
|
public interface ISpriteFrame
|
|
{
|
|
SpriteFrameType Type { get; }
|
|
|
|
/// <summary>
|
|
/// Size of the frame's `Data`.
|
|
/// </summary>
|
|
Size Size { get; }
|
|
|
|
/// <summary>
|
|
/// Size of the entire frame including the frame's `Size`.
|
|
/// Think of this like a picture frame.
|
|
/// </summary>
|
|
Size FrameSize { get; }
|
|
|
|
float2 Offset { get; }
|
|
byte[] Data { get; }
|
|
bool DisableExportPadding { get; }
|
|
}
|
|
|
|
public class SpriteCache
|
|
{
|
|
public readonly Cache<SheetType, SheetBuilder> SheetBuilders;
|
|
readonly ISpriteLoader[] loaders;
|
|
readonly IReadOnlyFileSystem fileSystem;
|
|
|
|
readonly Dictionary<string, List<Sprite[]>> sprites = new Dictionary<string, List<Sprite[]>>();
|
|
readonly Dictionary<string, ISpriteFrame[]> unloadedFrames = new Dictionary<string, ISpriteFrame[]>();
|
|
readonly Dictionary<string, TypeDictionary> metadata = new Dictionary<string, TypeDictionary>();
|
|
|
|
public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
|
|
{
|
|
SheetBuilders = new Cache<SheetType, SheetBuilder>(t => new SheetBuilder(t));
|
|
|
|
this.fileSystem = fileSystem;
|
|
this.loaders = loaders;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the first set of sprites with the given filename.
|
|
/// If getUsedFrames is defined then the indices returned by the function call
|
|
/// are guaranteed to be loaded. The value of other indices in the returned
|
|
/// array are undefined and should never be accessed.
|
|
/// </summary>
|
|
public Sprite[] this[string filename, Func<int, IEnumerable<int>> getUsedFrames = null]
|
|
{
|
|
get
|
|
{
|
|
var allSprites = sprites.GetOrAdd(filename);
|
|
var sprite = allSprites.FirstOrDefault();
|
|
|
|
if (!unloadedFrames.TryGetValue(filename, out var unloaded))
|
|
unloaded = null;
|
|
|
|
// This is the first time that the file has been requested
|
|
// Load all of the frames into the unused buffer and initialize
|
|
// the loaded cache (initially empty)
|
|
if (sprite == null)
|
|
{
|
|
unloaded = FrameLoader.GetFrames(fileSystem, filename, loaders, out var fileMetadata);
|
|
unloadedFrames[filename] = unloaded;
|
|
metadata[filename] = fileMetadata;
|
|
|
|
sprite = new Sprite[unloaded.Length];
|
|
allSprites.Add(sprite);
|
|
}
|
|
|
|
// HACK: The sequence code relies on side-effects from getUsedFrames
|
|
var indices = getUsedFrames != null ? getUsedFrames(sprite.Length) :
|
|
Enumerable.Range(0, sprite.Length);
|
|
|
|
// Load any unused frames into the SheetBuilder
|
|
if (unloaded != null)
|
|
{
|
|
foreach (var i in indices)
|
|
{
|
|
if (unloaded[i] != null)
|
|
{
|
|
sprite[i] = SheetBuilders[SheetBuilder.FrameTypeToSheetType(unloaded[i].Type)].Add(unloaded[i]);
|
|
unloaded[i] = null;
|
|
}
|
|
}
|
|
|
|
// All frames have been loaded
|
|
if (unloaded.All(f => f == null))
|
|
unloadedFrames.Remove(filename);
|
|
}
|
|
|
|
return sprite;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a TypeDictionary containing any metadata defined by the frame
|
|
/// or null if the frame does not define metadata.
|
|
/// </summary>
|
|
public TypeDictionary FrameMetadata(string filename)
|
|
{
|
|
if (!metadata.TryGetValue(filename, out var fileMetadata))
|
|
{
|
|
FrameLoader.GetFrames(fileSystem, filename, loaders, out fileMetadata);
|
|
metadata[filename] = fileMetadata;
|
|
}
|
|
|
|
return fileMetadata;
|
|
}
|
|
}
|
|
|
|
public class FrameCache
|
|
{
|
|
readonly Cache<string, ISpriteFrame[]> frames;
|
|
|
|
public FrameCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
|
|
{
|
|
frames = new Cache<string, ISpriteFrame[]>(filename => FrameLoader.GetFrames(fileSystem, filename, loaders, out _));
|
|
}
|
|
|
|
public ISpriteFrame[] this[string filename] => frames[filename];
|
|
}
|
|
|
|
public static class FrameLoader
|
|
{
|
|
public static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata)
|
|
{
|
|
using (var stream = fileSystem.Open(filename))
|
|
{
|
|
var spriteFrames = GetFrames(stream, loaders, filename, out metadata);
|
|
if (spriteFrames == null)
|
|
throw new InvalidDataException(filename + " is not a valid sprite file!");
|
|
|
|
return spriteFrames;
|
|
}
|
|
}
|
|
|
|
public static ISpriteFrame[] GetFrames(Stream stream, ISpriteLoader[] loaders, string filename, out TypeDictionary metadata)
|
|
{
|
|
metadata = null;
|
|
|
|
foreach (var loader in loaders)
|
|
if (loader.TryParseSprite(stream, filename, out var frames, out metadata))
|
|
return frames;
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|