Files
OpenRA/mods/ra/maps/bomber-john/rules.yaml

203 lines
3.4 KiB
YAML

World:
-CrateSpawner:
-SpawnMPUnits:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: unrestricted
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
BARR:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
POWR:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
Player:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 60
MNLYR:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Bomber
Health:
HP: 500
Armor:
Type: Heavy
Mobile:
Speed: 128
WaitAverage: 1
WaitSpread: 1
TurnSpeed: 900
RevealsShroud:
Range: 40c0
MustBeDestroyed:
RequiredForShortGame: true
Transforms:
IntoActor: ftur
Offset: 0,0
Facing: 96
CashTrickler:
Interval: 150
Amount: 20
RenderSprites:
Image: MNLY
Chronoshiftable:
ReturnToOrigin: false
FTUR:
Health:
HP: 1000
Transforms:
IntoActor: mnlyr
Offset: 0,0
Facing: 96
MustBeDestroyed:
RequiredForShortGame: true
CashTrickler:
Interval: 150
Amount: 30
ChronoshiftPower:
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Range: 3
GrantExternalConditionPower@IRONCURTAIN:
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
Duration: 75
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
Range: 1
Condition: invulnerability
Sequence: idle
OnFireSound: ironcur9.aud
Power:
Amount: 0
MINVV:
Inherits@1: ^SpriteActor
HiddenUnderFog:
Building:
Adjacent: 99
TerrainTypes: Clear,Road
ProvidesPrerequisite:
Prerequisite: MNLYVV
Buildable:
Queue: Building
BuildPaletteOrder: 30
Description: Bomb (Hotkey B)
Valued:
Cost: 30
Health:
HP: 200
RenderSprites:
Image: miner
WithSpriteBody:
Tooltip:
Name: Bomb
SelfHealing:
Step: -1
Delay: 1
HealIfBelow: 101
DamageCooldown: 0
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
T17:
Health:
HP: 999999999
Building:
Adjacent: 99
GivesBuildableArea:
Production:
Produces: Building
BaseBuilding:
Tooltip:
Name: Tree
ChronoshiftPower:
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Duration: 999999
KillCargo: yes
Range: 3
GrantExternalConditionPower@IRONCURTAIN:
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
Duration: 75
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
Range: 1
Condition: invulnerability
Sequence: idle
OnFireSound: ironcur9.aud