Files
OpenRA/OpenRA.Game/GameRules/MusicInfo.cs
RoosterDragon a598a01108 Fixed IDisposable implementation and usage.
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00

49 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.FileSystem;
namespace OpenRA.GameRules
{
public class MusicInfo
{
public readonly string Filename = null;
public readonly string Title = null;
public int Length { get; private set; } // seconds
public bool Exists { get; private set; }
public MusicInfo( string key, MiniYaml value )
{
Title = value.Value;
var nd = value.NodesDict;
var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key)+"."+ext;
if (!GlobalFileSystem.Exists(Filename))
return;
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
Length = (int)AudLoader.SoundLength(s);
}
public void Reload()
{
if (!GlobalFileSystem.Exists(Filename))
return;
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
Length = (int)AudLoader.SoundLength(s);
}
}
}