Files
OpenRA/mods/d2k/weapons.yaml
2015-09-19 20:47:27 +02:00

880 lines
16 KiB
YAML

LMG:
ReloadDelay: 30
Range: 2c512
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Bazooka:
ReloadDelay: 40
Range: 3c0
Report: ROCKET1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 281
Inaccuracy: 64
Image: RPG
RateOfTurn: 1
Trail: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 300
ValidTargets: Ground
Versus:
none: 8
wall: 75
building: 40
wood: 45
light: 70
heavy: 100
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Fremen_S:
ReloadDelay: 40
Range: 2c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML2.WAV
M_LMG:
ReloadDelay: 40
Range: 2c512
Report: MGUN2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 125
ValidTargets: Ground
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
M_HMG:
ReloadDelay: 40
Range: 3c512
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 250
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Fremen_L:
ReloadDelay: 40
Delay: 5
Range: 3c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 64
Falloff: 100, 100, 65, 30, 0
Damage: 250
ValidTargets: Ground
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
HMG:
ReloadDelay: 20
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Falloff: 100, 100, 65, 30, 0
Damage: 180
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
HMGo:
ReloadDelay: 18
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Falloff: 100, 100, 65, 30, 0
Damage: 180
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
HMG_muzzle:
ReloadDelay: 16
Range: 3c0
Burst: 3
BurstDelay: 2
HMGo_muzzle:
ReloadDelay: 14
Range: 3c0
Burst: 3
BurstDelay: 2
Rocket:
ReloadDelay: 30
Range: 3c512
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Inaccuracy: 64
Image: RPG
RateOfTurn: 0
Trail: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
Speed: 343
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 250
ValidTargets: Ground, Air
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: rocket_explosion
ExplosionPalette: effect75alpha
ImpactSound: EXPLSML1.WAV
110mm_Gun:
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Shadow: no
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 100, 85, 50, 0
Damage: 290
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
TowerMissile:
ReloadDelay: 60
Range: 5c512
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Blockable: false
Shadow: yes
RateOfTurn: 1
Inaccuracy: 384
Image: MISSILE2
Trail: large_trail
TrailInterval: 1
Speed: 320
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 480
ValidTargets: Ground, Air
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML4.WAV
80mm_A:
ReloadDelay: 50
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
80mm_H:
ReloadDelay: 55
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
80mm_O:
ReloadDelay: 45
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
DevBullet:
ReloadDelay: 75
Range: 4c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 281
Blockable: true
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 650
Versus:
none: 50
wall: 100
building: 75
wood: 60
light: 100
heavy: 100
concrete: 100
invulnerable: 0
cy: 40
harvester: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: shockwave
ImpactSound: EXPLMD1.WAV
mtank_pri:
ReloadDelay: 115
Range: 6c0
Report: MISSLE1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Speed: 281
RateOfTurn: 3
Blockable: false
Shadow: yes
Inaccuracy: 96
Image: MISSILE2
Trail: large_trail
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 600
ValidTargets: Ground, Air
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML4.WAV
DeviatorMissile:
ReloadDelay: 160
Range: 5c0
Report: MISSLE1.WAV
InvalidTargets: Infantry, Structure
Projectile: Missile
Speed: 281
Blockable: false
Shadow: yes
RateofTurn: 1
Inaccuracy: 256
Image: MISSILE
Trail: deviator_trail
TrailPalette: deviatorgas
TrailUsePlayerPalette: true
TrailInterval: 1
Warhead@1Dam: SpreadDamage
InvalidTargets: Infantry, Structure
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 5
Versus:
none: 20
wall: 20
building: 20
wood: 20
light: 20
heavy: 20
concrete: 100
invulnerable: 0
cy: 10
harvester: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: deviator
ExplosionPalette: deviatorgas
UsePlayerPalette: true
ImpactSound: EXPLSML1.WAV
Warhead@4OwnerChange: ChangeOwner
Range: 256
Duration: 750
155mm:
ReloadDelay: 80
Range: 5c512
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 192
Blockable: false
Shadow: yes
Angle: 62
Inaccuracy: 768
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 85, 65, 40, 25, 0
Damage: 450
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_artillery
ImpactSound: EXPLLG3.WAV
Sound:
ReloadDelay: 90
Range: 5c0
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 10
BeamDuration: 8
UsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Falloff: 100, 100, 100, 50, 25, 0
Damage: 500 #80 D2k but damages through all in path
Versus:
none: 100
wall: 50
building: 60
wood: 100
light: 100
heavy: 60
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@3Eff: CreateEffect
ImpactSound: SONIC3.WAV
Delay: 10
Heal:
ReloadDelay: 160
Range: 4c0
Report:
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 100, 0
Damage: -200
ValidTargets: Infantry
WormJaw:
ReloadDelay: 10
InvalidTargets: Structure
Range: 1c512
Warhead@1Dam: SpreadDamage
InvalidTargets: Structure
Spread: 768
Falloff: 100, 100, 0
Damage: 10000
OrniBomb:
ReloadDelay: 25
Burst: 5
BurstDelay: 3
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 276
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 400
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery
ImpactSound: NAPALM1.WAV
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSound: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV
Atomic:
Warhead@1Dam: SpreadDamage
Spread: 1c0
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 500
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 276
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 200
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: artillery
ImpactSound: EXPLSML4.WAV
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosion: building
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosion: artillery
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
grenade:
ReloadDelay: 50
Range: 4c0
Projectile: Bullet
Speed: 256
Blockable: false
Angle: 75
Inaccuracy: 416
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 200
Falloff: 100, 100, 100, 95, 60, 0
Damage: 150
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Weathering:
ReloadDelay: 100
Warhead@1Dam: SpreadDamage
Damage: 10
GrenDeath:
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 0
Damage: 150
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
SardDeath:
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 300
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML2.WAV
Shrapnel:
ReloadDelay: 60
Range: 4c0
Projectile: Bullet
Speed: 50, 125
Blockable: false
Angle: 91, 264
Image: shrapnel
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
Versus:
none: 50
wall: 50
building: 65
wood: 100
light: 25
heavy: 5
concrete: 50
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 480
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 75
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV