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OpenRA/OpenRA.Mods.Cnc
History
Chris Forbes ed8a155249 if c17 gets confused, just fly away
2010-10-08 18:57:14 +13:00
..
Effects
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Missions
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
2010-10-08 10:56:50 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix some support powers
2010-10-07 22:07:12 +13:00
OpenRA.Mods.Cnc.csproj
Updated Map Editor:
2010-09-16 22:32:34 +12:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
if c17 gets confused, just fly away
2010-10-08 18:57:14 +13:00
RenderCargo.cs
Revert "add IHasLocation"
2010-09-28 07:43:49 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
Revert "add IHasLocation"
2010-09-28 07:43:49 +13:00
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