While the idea behind it is understandable, this was inconsistent with the bulk of other defaults.
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptGlobal("Beacon")]
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public class BeaconGlobal : ScriptGlobal
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{
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readonly RadarPings radarPings;
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public BeaconGlobal(ScriptContext context)
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: base(context)
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{
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radarPings = context.World.WorldActor.TraitOrDefault<RadarPings>();
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}
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[Desc("Creates a new beacon that stays for the specified time at the specified WPos. " +
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"Does not remove player set beacons, nor gets removed by placing them. " +
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"Requires the 'PlaceBeacon' trait on the player actor.")]
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public void New(Player owner, WPos position, int duration = 750, bool showRadarPings = true)
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{
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var beacon = owner.PlayerActor.Info.TraitInfoOrDefault<PlaceBeaconInfo>();
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if (beacon == null)
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throw new LuaException("The player actor has no 'PlaceBeacon' trait.");
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var playerBeacon = new Beacon(owner, position, duration, beacon.Palette, beacon.IsPlayerPalette,
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beacon.BeaconImage, beacon.BeaconSequence, beacon.ArrowSequence, beacon.CircleSequence);
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owner.PlayerActor.World.AddFrameEndTask(w => w.Add(playerBeacon));
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if (showRadarPings && radarPings != null)
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{
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radarPings.Add(
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() => owner.IsAlliedWith(owner.World.RenderPlayer),
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position,
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owner.Color,
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duration);
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}
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}
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}
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}
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