Files
OpenRA/OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
2010-11-21 11:11:29 +13:00

456 lines
16 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Graphics;
namespace OpenRA.Widgets.Delegates
{
public class LobbyDelegate : IWidgetDelegate
{
Widget Players, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost, EmptySpectatorSlotTemplateHost;
Dictionary<string, string> CountryNames;
string MapUid;
Map Map;
public static Color CurrentColorPreview1;
public static Color CurrentColorPreview2;
readonly OrderManager orderManager;
[ObjectCreator.UseCtor]
internal LobbyDelegate( [ObjectCreator.Param( "widget" )] Widget lobby, [ObjectCreator.Param] OrderManager orderManager )
{
this.orderManager = orderManager;
Game.LobbyInfoChanged += UpdateCurrentMap;
UpdateCurrentMap();
CurrentColorPreview1 = Game.Settings.Player.Color1;
CurrentColorPreview2 = Game.Settings.Player.Color2;
Players = lobby.GetWidget("PLAYERS");
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
EmptySlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_HOST");
EmptySpectatorSlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_SPECTATOR");
var mapPreview = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
mapPreview.Map = () => Map;
mapPreview.OnSpawnClick = sp =>
{
if (orderManager.LocalClient.State == Session.ClientState.Ready) return;
var owned = orderManager.LobbyInfo.Clients.Any(c => c.SpawnPoint == sp);
if (sp == 0 || !owned)
orderManager.IssueOrder(Order.Command("spawn {0}".F(sp)));
};
mapPreview.SpawnColors = () =>
{
var spawns = Map.SpawnPoints;
var sc = new Dictionary<int2, Color>();
for (int i = 1; i <= spawns.Count(); i++)
{
var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
if (client == null)
continue;
sc.Add(spawns.ElementAt(i - 1), client.Color1);
}
return sc;
};
CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>().ToDictionary(a => a.Race, a => a.Name);
CountryNames.Add("random", "Random");
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
mapButton.OnMouseUp = mi =>
{
Widget.OpenWindow( "MAP_CHOOSER", new Dictionary<string, object> { { "orderManager", orderManager }, { "mapName", MapUid } } );
return true;
};
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON");
disconnectButton.OnMouseUp = mi =>
{
Game.Disconnect();
return true;
};
var lockTeamsCheckbox = lobby.GetWidget<CheckboxWidget>("LOCKTEAMS_CHECKBOX");
lockTeamsCheckbox.IsVisible = () => lockTeamsCheckbox.Visible && true;
lockTeamsCheckbox.Checked = () => orderManager.LobbyInfo.GlobalSettings.LockTeams;
lockTeamsCheckbox.OnMouseDown = mi =>
{
if (Game.IsHost)
orderManager.IssueOrder(Order.Command(
"lockteams {0}".F(!orderManager.LobbyInfo.GlobalSettings.LockTeams)));
return true;
};
var startGameButton = lobby.GetWidget("START_GAME_BUTTON");
startGameButton.OnMouseUp = mi =>
{
mapButton.Visible = false;
disconnectButton.Visible = false;
lockTeamsCheckbox.Visible = false;
orderManager.IssueOrder(Order.Command("startgame"));
return true;
};
// Todo: Only show if the map requirements are met for player slots
startGameButton.IsVisible = () => Game.IsHost;
Game.LobbyInfoChanged += JoinedServer;
Game.ConnectionStateChanged += ResetConnectionState;
Game.LobbyInfoChanged += UpdatePlayerList;
Game.AddChatLine += lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
bool teamChat = false;
var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
var order = (teamChat) ? Order.TeamChat(chatTextField.Text) : Order.Chat(chatTextField.Text);
orderManager.IssueOrder(order);
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
{
colorChooser.IsVisible = () => false;
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
return true;
};
}
void UpdatePlayerColor(float hf, float sf, float lf, float r)
{
var c1 = PlayerColorRemap.ColorFromHSL(hf, sf, lf);
var c2 = PlayerColorRemap.ColorFromHSL(hf, sf, r * lf);
Game.Settings.Player.Color1 = c1;
Game.Settings.Player.Color2 = c2;
Game.Settings.Save();
orderManager.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void UpdateColorPreview(float hf, float sf, float lf, float r)
{
CurrentColorPreview1 = PlayerColorRemap.ColorFromHSL(hf, sf, lf);
CurrentColorPreview2 = PlayerColorRemap.ColorFromHSL(hf, sf, r * lf);
}
void UpdateCurrentMap()
{
if (MapUid == orderManager.LobbyInfo.GlobalSettings.Map) return;
MapUid = orderManager.LobbyInfo.GlobalSettings.Map;
Map = new Map(Game.modData.AvailableMaps[MapUid]);
var title = Widget.RootWidget.GetWidget<LabelWidget>("LOBBY_TITLE");
title.Text = "OpenRA Multiplayer Lobby - " + orderManager.LobbyInfo.GlobalSettings.ServerName;
}
bool hasJoined = false;
void JoinedServer()
{
if (hasJoined)
return;
hasJoined = true;
if (orderManager.LocalClient.Name != Game.Settings.Player.Name)
orderManager.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
var c1 = Game.Settings.Player.Color1;
var c2 = Game.Settings.Player.Color2;
if (orderManager.LocalClient.Color1 != c1 || orderManager.LocalClient.Color2 != c2)
orderManager.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void ResetConnectionState( OrderManager orderManager )
{
if( orderManager.Connection.ConnectionState == ConnectionState.PreConnecting )
hasJoined = false;
}
Session.Client GetClientInSlot(Session.Slot slot)
{
return orderManager.LobbyInfo.ClientInSlot( slot );
}
void UpdatePlayerList()
{
// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
// Todo: handle this nicer
Players.Children.Clear();
int offset = 0;
foreach (var slot in orderManager.LobbyInfo.Slots)
{
var s = slot;
var c = GetClientInSlot(s);
Widget template;
if (c == null)
{
if (Game.IsHost)
{
if (slot.Spectator)
{
template = EmptySlotTemplateHost.Clone();
var name = template.GetWidget<ButtonWidget>("NAME");
var btn = template.GetWidget<ButtonWidget>("JOIN");
btn.GetText = () => "Spectate in this slot";
name.GetText = () => s.Closed ? "Closed" : "Open";
name.OnMouseUp = _ =>
{
if (s.Closed)
{
orderManager.IssueOrder(Order.Command("slot_open " + s.Index));
}
else
{
orderManager.IssueOrder(Order.Command("slot_close " + s.Index));
}
return true;
};
}
else
{
template = EmptySlotTemplateHost.Clone();
var name = template.GetWidget<ButtonWidget>("NAME");
name.GetText = () => s.Closed ? "Closed" : (s.Bot == null) ? "Open" : "Bot: " + s.Bot;
name.OnMouseUp = _ =>
{
if (s.Closed)
{
s.Bot = null;
orderManager.IssueOrder(Order.Command("slot_open " + s.Index));
}
else
{
if (s.Bot == null && Map.Players[s.MapPlayer].AllowBots)
orderManager.IssueOrder(Order.Command("slot_bot {0} HackyAI".F(s.Index)));
else
orderManager.IssueOrder(Order.Command("slot_close " + s.Index));
}
return true;
};
}
}
else
{
template = EmptySlotTemplate.Clone();
var name = template.GetWidget<LabelWidget>("NAME");
name.GetText = () => s.Closed ? "Closed" : (s.Bot == null) ? "Open" : "Bot: " + s.Bot;
if (slot.Spectator)
{
var btn = template.GetWidget<ButtonWidget>("JOIN");
btn.GetText = () => "Spectate in this slot";
}
}
var join = template.GetWidget<ButtonWidget>("JOIN");
if (join != null)
{
join.OnMouseUp = _ => { orderManager.IssueOrder(Order.Command("slot " + s.Index)); return true; };
join.IsVisible = () => !s.Closed && s.Bot == null;
}
}
else if (c.Index == orderManager.LocalClient.Index && c.State != Session.ClientState.Ready)
{
template = LocalPlayerTemplate.Clone();
var name = template.GetWidget<TextFieldWidget>("NAME");
name.Text = c.Name;
name.OnEnterKey = () =>
{
name.Text = name.Text.Trim();
if (name.Text.Length == 0)
name.Text = c.Name;
name.LoseFocus();
if (name.Text == c.Name)
return true;
orderManager.IssueOrder(Order.Command("name " + name.Text));
Game.Settings.Player.Name = name.Text;
Game.Settings.Save();
return true;
};
name.OnLoseFocus = () => name.OnEnterKey();
var color = template.GetWidget<ButtonWidget>("COLOR");
color.OnMouseUp = mi =>
{
if (Map.Players[s.MapPlayer].LockColor)
return false;
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
hueSlider.SetOffset(orderManager.LocalClient.Color1.GetHue()/360f);
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
satSlider.SetOffset(orderManager.LocalClient.Color1.GetSaturation());
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
lumSlider.SetOffset(orderManager.LocalClient.Color1.GetBrightness());
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
rangeSlider.SetOffset(orderManager.LocalClient.Color1.GetBrightness() == 0 ? 0 : orderManager.LocalClient.Color2.GetBrightness()/orderManager.LocalClient.Color1.GetBrightness());
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.IsVisible = () => true;
return true;
};
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => c.Color1;
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = mi => CycleRace(mi, s);
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
factionname.GetText = () => CountryNames[c.Country];
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
factionflag.GetImageName = () => c.Country;
factionflag.GetImageCollection = () => "flags";
var team = template.GetWidget<ButtonWidget>("TEAM");
team.OnMouseUp = CycleTeam;
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
status.OnMouseDown = CycleReady;
Session.Slot slot1 = slot;
color.IsVisible = () => !slot1.Spectator;
colorBlock.IsVisible = () => !slot1.Spectator;
faction.IsVisible = () => !slot1.Spectator;
factionname.IsVisible = () => !slot1.Spectator;
factionflag.IsVisible = () => !slot1.Spectator;
team.IsVisible = () => !slot1.Spectator;
}
else
{
template = RemotePlayerTemplate.Clone();
template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
var color = template.GetWidget<ColorBlockWidget>("COLOR");
color.GetColor = () => c.Color1;
var faction = template.GetWidget<LabelWidget>("FACTION");
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
factionname.GetText = () => CountryNames[c.Country];
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
factionflag.GetImageName = () => c.Country;
factionflag.GetImageCollection = () => "flags";
var team = template.GetWidget<LabelWidget>("TEAM");
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
if (c.Index == orderManager.LocalClient.Index) status.OnMouseDown = CycleReady;
Session.Slot slot1 = slot;
color.IsVisible = () => !slot1.Spectator;
//colorBlock.IsVisible = () => !slot1.Spectator;
faction.IsVisible = () => !slot1.Spectator;
factionname.IsVisible = () => !slot1.Spectator;
factionflag.IsVisible = () => !slot1.Spectator;
team.IsVisible = () => !slot1.Spectator;
}
template.Id = "SLOT_{0}".F(s.Index);
template.Parent = Players;
template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;
Players.AddChild(template);
offset += template.Bounds.Height;
}
}
bool SpawnPointAvailable(int index) { return (index == 0) || orderManager.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
bool CycleRace(MouseInput mi, Session.Slot s)
{
if (Map.Players[s.MapPlayer].LockColor)
return false;
var countries = CountryNames.Select(a => a.Key);
if (mi.Button == MouseButton.Right)
countries = countries.Reverse();
var nextCountry = countries
.SkipWhile(c => c != orderManager.LocalClient.Country)
.Skip(1)
.FirstOrDefault();
if (nextCountry == null)
nextCountry = countries.First();
orderManager.IssueOrder(Order.Command("race " + nextCountry));
return true;
}
bool CycleReady(MouseInput mi)
{
orderManager.IssueOrder(Order.Command("ready"));
return true;
}
bool CycleTeam(MouseInput mi)
{
var d = (mi.Button == MouseButton.Left) ? +1 : Map.PlayerCount;
var newIndex = (orderManager.LocalClient.Team + d) % (Map.PlayerCount + 1);
orderManager.IssueOrder(
Order.Command("team " + newIndex));
return true;
}
}
}