Files
OpenRA/OpenRA.Mods.TS/ShroudPalette.cs
2014-06-27 22:28:33 +12:00

47 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.TS
{
[Desc("Adds the hard-coded shroud palette to the game")]
class TSShroudPaletteInfo : ITraitInfo
{
[Desc("Internal palette name")]
public readonly string Name = "shroud";
public object Create(ActorInitializer init) { return new TSShroudPalette(this); }
}
class TSShroudPalette : IPalette
{
readonly TSShroudPaletteInfo info;
public TSShroudPalette(TSShroudPaletteInfo info) { this.info = info; }
public void InitPalette(WorldRenderer wr)
{
Func<int, uint> makeColor = i =>
{
if (i < 128)
return (uint)(int2.Lerp(255, 0, i, 127) << 24);
return 0;
};
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => makeColor(i))), false);
}
}
}