Files
OpenRA/OpenRA.Mods.Common/Traits/Tooltip.cs
2022-05-28 00:35:10 -05:00

91 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public abstract class TooltipInfoBase : ConditionalTraitInfo, Requires<IMouseBoundsInfo>
{
public readonly string Name = "";
}
[Desc("Shown in map editor.")]
public class EditorOnlyTooltipInfo : TooltipInfoBase
{
public override object Create(ActorInitializer init) { return this; }
}
[Desc("Shown in the build palette widget.")]
public class TooltipInfo : TooltipInfoBase, ITooltipInfo
{
[Desc("An optional generic name (i.e. \"Soldier\" or \"Structure\")" +
"to be shown to chosen players.")]
public readonly string GenericName = null;
[Desc("Prefix generic tooltip name with 'Ally/Neutral/EnemyPrefix'.")]
public readonly bool GenericStancePrefix = true;
[Desc("Prefix to display in the tooltip for allied units.")]
public readonly string AllyPrefix = "Allied";
[Desc("Prefix to display in the tooltip for neutral units.")]
public readonly string NeutralPrefix = null;
[Desc("Prefix to display in the tooltip for enemy units.")]
public readonly string EnemyPrefix = "Enemy";
[Desc("Player stances that the generic name should be shown to.")]
public readonly PlayerRelationship GenericVisibility = PlayerRelationship.None;
[Desc("Show the actor's owner and their faction flag")]
public readonly bool ShowOwnerRow = true;
public override object Create(ActorInitializer init) { return new Tooltip(init.Self, this); }
public string TooltipForPlayerStance(PlayerRelationship relationship)
{
if (relationship == PlayerRelationship.None || !GenericVisibility.HasRelationship(relationship))
return Name;
if (GenericStancePrefix && !string.IsNullOrEmpty(AllyPrefix) && relationship == PlayerRelationship.Ally)
return AllyPrefix + " " + GenericName;
if (GenericStancePrefix && !string.IsNullOrEmpty(NeutralPrefix) && relationship == PlayerRelationship.Neutral)
return NeutralPrefix + " " + GenericName;
if (GenericStancePrefix && !string.IsNullOrEmpty(EnemyPrefix) && relationship == PlayerRelationship.Enemy)
return EnemyPrefix + " " + GenericName;
return GenericName;
}
public bool IsOwnerRowVisible => ShowOwnerRow;
}
public class Tooltip : ConditionalTrait<TooltipInfo>, ITooltip
{
readonly Actor self;
readonly TooltipInfo info;
public ITooltipInfo TooltipInfo => info;
public Player Owner => self.EffectiveOwner != null ? self.EffectiveOwner.Owner : self.Owner;
public Tooltip(Actor self, TooltipInfo info)
: base(info)
{
this.self = self;
this.info = info;
}
}
}