Files
OpenRA/OpenRA.Mods.RA/FreeActor.cs

58 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
public readonly string Actor = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( ActorInitializer init ) { return new FreeActor(init, this); }
}
public class FreeActor
{
public FreeActor(ActorInitializer init, FreeActorInfo info)
{
if (init.Contains<FreeActorInit>() && !init.Get<FreeActorInit>().value) return;
init.self.World.AddFrameEndTask(
w =>
{
var a = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit( init.self.Location + (CVec)info.SpawnOffset ),
new OwnerInit( init.self.Owner ),
new FacingInit( info.Facing ),
});
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<Activity>(info.InitialActivity));
});
}
}
public class FreeActorInit : IActorInit<bool>
{
[FieldFromYamlKey]
public readonly bool value = true;
public FreeActorInit() { }
public FreeActorInit(bool init) { value = init; }
public bool Value(World world) { return value; }
}
}