Files
OpenRA/mods/d2k/rules/atreides.yaml
reaperrr d0188e5728 Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00

232 lines
3.4 KiB
YAML

CONYARDA:
Inherits: ^CONYARD
PWRA:
Inherits: ^POWER
Buildable:
Owner: atreides
GUNTOWERA:
Inherits: ^GUNTOWER
Buildable:
Owner: atreides
ROCKETTOWERA:
Inherits: ^ROCKETTOWER
Buildable:
Owner: atreides
REFA:
Inherits: ^REFINERY
Buildable:
Owner: atreides
RenderBuildingWarFactory:
Image: REFA
BARRA:
Inherits: ^BARRACKS
Buildable:
Owner: atreides
REPAIRA:
Inherits: ^REPAIR
Buildable:
Owner: atreides
RESEARCHA:
Inherits: ^RESEARCH
Buildable:
Owner: atreides
HIGHTECHA:
Inherits: ^HIGHTECH
Buildable:
Owner: atreides
PALACEA:
Inherits: ^PALACE
Buildable:
Owner: atreides
AirstrikePower:
Icon: ornistrike
Description: Air Strike
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
FlareType:
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
SILOA:
Inherits: ^SILO
Buildable:
Owner: atreides
LIGHTA:
Inherits: ^LIGHT
Buildable:
Owner: atreides
RenderBuildingWarFactory:
Image: LIGHTA
HEAVYA:
Inherits: ^HEAVY
Buildable:
Owner: atreides
RenderBuildingWarFactory:
Image: HEAVYA
RADARA:
Inherits: ^RADAR
Buildable:
Owner: atreides
STARPORTA:
Inherits: ^STARPORT
Buildable:
Owner: atreides
MCVA:
Inherits: ^MCV
Buildable:
Owner: atreides
Transforms:
Facing: 16
IntoActor: conyarda
Offset:-1,-1
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVA.starport:
Inherits: MCVA
Buildable:
Queue: Starport
Valued:
Cost: 2500
CARRYALLA:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLA.starport:
Inherits: CARRYALLA
Valued:
Cost: 1500
COMBATA:
Inherits: ^COMBAT
Buildable:
Owner: atreides
RevealsShroud:
Range: 8
Turreted:
ROT: 6
Armament:
Weapon: 90mma
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
AttackTurreted:
RenderUnit:
Image: COMBATA
WithTurret:
LeavesHusk:
HuskActor: Combata.Husk
COMBATA.Husk:
Inherits: ^COMBAT.Husk
RenderUnit:
Image: COMBATA
COMBATA.starport:
Inherits: COMBATA
Buildable:
Queue: Starport
Valued:
Cost: 875
SONICTANK:
Inherits: ^Vehicle
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: heavya,research
Owner: atreides
Hotkey: o
Valued:
Cost: 1250
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Selectable:
Bounds: 30,30
Health:
HP: 130
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 7
RevealsShroud:
Range: 6
RenderUnit:
Image: SONICTANK
Armament:
Weapon: Sound
LocalOffset: 640,0,427
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: Sonictank.Husk
SONICTANK.Husk:
Inherits: ^Husk
RenderUnit:
Image: SONICTANK
FREMEN:
Inherits: ^Infantry
Valued:
Cost: 800
Tooltip:
Name: Fremen
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible
Buildable:
Queue: Infantry
BuildPaletteOrder: 85
Owner: atreides
Prerequisites: palacea
Hotkey: f
Selectable:
Bounds: 12,17,0,0
Voice: FremenVoice
Mobile:
Speed: 5
Health:
HP: 70
Passenger:
RevealsShroud:
Range: 7
AutoTarget:
ScanRadius: 7
Armament@PRIMARY:
Weapon: Sniper
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:
RenderInfantryProne:
-RenderInfantry:
TakeCover:
Cloak:
InitialDelay: 250
CloakDelay: 250
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV