Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
232 lines
3.4 KiB
YAML
232 lines
3.4 KiB
YAML
CONYARDA:
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Inherits: ^CONYARD
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PWRA:
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Inherits: ^POWER
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Buildable:
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Owner: atreides
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GUNTOWERA:
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Inherits: ^GUNTOWER
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Buildable:
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Owner: atreides
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ROCKETTOWERA:
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Inherits: ^ROCKETTOWER
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Buildable:
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Owner: atreides
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REFA:
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Inherits: ^REFINERY
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Buildable:
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Owner: atreides
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RenderBuildingWarFactory:
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Image: REFA
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BARRA:
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Inherits: ^BARRACKS
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Buildable:
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Owner: atreides
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REPAIRA:
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Inherits: ^REPAIR
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Buildable:
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Owner: atreides
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RESEARCHA:
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Inherits: ^RESEARCH
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Buildable:
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Owner: atreides
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HIGHTECHA:
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Inherits: ^HIGHTECH
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Buildable:
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Owner: atreides
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PALACEA:
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Inherits: ^PALACE
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Buildable:
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Owner: atreides
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AirstrikePower:
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Icon: ornistrike
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Description: Air Strike
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ChargeTime: 180
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
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UnitType: orni.bomber
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SelectTargetSound:
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FlareType:
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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SILOA:
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Inherits: ^SILO
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Buildable:
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Owner: atreides
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LIGHTA:
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Inherits: ^LIGHT
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Buildable:
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Owner: atreides
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RenderBuildingWarFactory:
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Image: LIGHTA
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HEAVYA:
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Inherits: ^HEAVY
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Buildable:
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Owner: atreides
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RenderBuildingWarFactory:
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Image: HEAVYA
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RADARA:
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Inherits: ^RADAR
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Buildable:
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Owner: atreides
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STARPORTA:
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Inherits: ^STARPORT
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Buildable:
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Owner: atreides
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MCVA:
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Inherits: ^MCV
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Buildable:
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Owner: atreides
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Transforms:
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Facing: 16
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IntoActor: conyarda
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Offset:-1,-1
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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MCVA.starport:
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Inherits: MCVA
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Buildable:
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Queue: Starport
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Valued:
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Cost: 2500
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CARRYALLA:
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Inherits: ^CARRYALL
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RenderUnit:
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Image: CARRYALL
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CARRYALLA.starport:
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Inherits: CARRYALLA
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Valued:
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Cost: 1500
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COMBATA:
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Inherits: ^COMBAT
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Buildable:
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Owner: atreides
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RevealsShroud:
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Range: 8
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Turreted:
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ROT: 6
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Armament:
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Weapon: 90mma
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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AttackTurreted:
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RenderUnit:
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Image: COMBATA
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WithTurret:
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LeavesHusk:
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HuskActor: Combata.Husk
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COMBATA.Husk:
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Inherits: ^COMBAT.Husk
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RenderUnit:
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Image: COMBATA
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COMBATA.starport:
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Inherits: COMBATA
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Buildable:
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Queue: Starport
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Valued:
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Cost: 875
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SONICTANK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: heavya,research
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Owner: atreides
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Hotkey: o
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Valued:
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Cost: 1250
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Tooltip:
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Name: Sonic Tank
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Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
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Selectable:
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Bounds: 30,30
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Health:
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HP: 130
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Armor:
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Type: Light
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Mobile:
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ROT: 3
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Speed: 7
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RevealsShroud:
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Range: 6
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RenderUnit:
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Image: SONICTANK
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Armament:
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Weapon: Sound
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LocalOffset: 640,0,427
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: Sonictank.Husk
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SONICTANK.Husk:
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Inherits: ^Husk
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RenderUnit:
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Image: SONICTANK
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FREMEN:
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Inherits: ^Infantry
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Valued:
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Cost: 800
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Tooltip:
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Name: Fremen
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 85
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Owner: atreides
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Prerequisites: palacea
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Hotkey: f
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Selectable:
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Bounds: 12,17,0,0
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Voice: FremenVoice
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Mobile:
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Speed: 5
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Health:
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HP: 70
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Passenger:
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RevealsShroud:
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Range: 7
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AutoTarget:
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ScanRadius: 7
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Armament@PRIMARY:
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Weapon: Sniper
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Armament@SECONDARY:
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Weapon: Slung
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AttackFrontal:
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RenderInfantryProne:
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-RenderInfantry:
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TakeCover:
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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