Files
OpenRA/OpenRa.Game/Traits/RenderUnitTurreted.cs
2009-11-01 22:30:28 +13:00

47 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
class RenderUnitTurreted : RenderUnit
{
public Animation turretAnim;
public float primaryRecoil = 0.0f, secondaryRecoil = 0.0f;
public RenderUnitTurreted(Actor self)
: base(self)
{
turretAnim = new Animation(self.unitInfo.Name);
if (self.traits.Contains<Turreted>())
turretAnim.PlayFetchIndex("turret",
() => self.traits.Get<Turreted>().turretFacing / 8);
else
turretAnim.PlayRepeating("turret"); /* not really a turret; it's a spinner */
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
{
var mobile = self.traits.Get<Mobile>();
yield return Util.Centered(anim.Image, self.CenterLocation);
yield return Util.Centered(turretAnim.Image, self.CenterLocation
+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, primaryRecoil));
if (self.unitInfo.SecondaryOffset != null)
yield return Util.Centered(turretAnim.Image, self.CenterLocation
+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, secondaryRecoil));
}
public override void Tick(Actor self)
{
base.Tick(self);
turretAnim.Tick();
primaryRecoil = Math.Max(0f, primaryRecoil - .2f);
secondaryRecoil = Math.Max(0f, secondaryRecoil - .2f);
}
}
}