Files
OpenRA/OpenRA.Utility/Command.cs
2013-12-01 09:48:44 +13:00

328 lines
11 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Utility
{
public static class Command
{
public static void Settings(string[] args)
{
if (args.Length < 2)
{
Console.WriteLine("Error: Invalid syntax");
return;
}
var section = args[1].Split('.')[0];
var field = args[1].Split('.')[1];
var settings = new Settings(Platform.SupportDir + "settings.yaml", Arguments.Empty);
var result = settings.Sections[section].GetType().GetField(field).GetValue(settings.Sections[section]);
Console.WriteLine(result);
}
public static void ConvertPngToShp(string[] args)
{
var src = args[1];
var dest = Path.ChangeExtension(src, ".shp");
var width = int.Parse(args[2]);
var srcImage = PngLoader.Load(src);
if (srcImage.Width % width != 0)
throw new InvalidOperationException("Bogus width; not a whole number of frames");
using (var destStream = File.Create(dest))
ShpReader.Write(destStream, width, srcImage.Height,
srcImage.ToFrames(width));
Console.WriteLine(dest + " saved.");
}
static IEnumerable<byte[]> ToFrames(this Bitmap bitmap, int width)
{
for (var x = 0; x < bitmap.Width; x += width)
{
var data = bitmap.LockBits(new Rectangle(x, 0, width, bitmap.Height), ImageLockMode.ReadOnly,
PixelFormat.Format8bppIndexed);
var bytes = new byte[width * bitmap.Height];
for (var i = 0; i < bitmap.Height; i++)
Marshal.Copy(new IntPtr(data.Scan0.ToInt64() + i * data.Stride),
bytes, i * width, width);
bitmap.UnlockBits(data);
yield return bytes;
}
}
public static void ConvertShpToPng(string[] args)
{
var src = args[1];
var shadowIndex = new int[] { };
if (args.Contains("--noshadow"))
{
Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
shadowIndex[shadowIndex.Length - 1] = 1;
shadowIndex[shadowIndex.Length - 2] = 3;
shadowIndex[shadowIndex.Length - 3] = 4;
}
var palette = Palette.Load(args[2], shadowIndex);
ISpriteSource source;
using (var stream = File.OpenRead(src))
source = SpriteSource.LoadSpriteSource(stream, src);
// The r8 padding requires external information that we can't access here.
var usePadding = !(args.Contains("--nopadding") || source is R8Reader);
var count = 0;
var prefix = Path.GetFileNameWithoutExtension(src);
foreach (var frame in source.Frames)
{
var frameSize = usePadding ? frame.FrameSize : frame.Size;
var offset = usePadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
// shp(ts) may define empty frames
if (frameSize.Width == 0 && frameSize.Height == 0)
{
count++;
continue;
}
using (var bitmap = new Bitmap(frameSize.Width, frameSize.Height, PixelFormat.Format8bppIndexed))
{
bitmap.Palette = palette.AsSystemPalette();
var data = bitmap.LockBits(new Rectangle(0, 0, frameSize.Width, frameSize.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
// Clear the frame
if (usePadding)
{
var clearRow = new byte[data.Stride];
for (var i = 0; i < frameSize.Height; i++)
Marshal.Copy(clearRow, 0, new IntPtr(data.Scan0.ToInt64() + i * data.Stride), data.Stride);
}
for (var i = 0; i < frame.Size.Height; i++)
{
var destIndex = new IntPtr(data.Scan0.ToInt64() + (i + offset.Y) * data.Stride + offset.X);
Marshal.Copy(frame.Data, i * frame.Size.Width, destIndex, frame.Size.Width);
}
bitmap.UnlockBits(data);
var filename = "{0}-{1:D4}.png".F(prefix, count++);
bitmap.Save(filename);
}
}
Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
}
public static void ConvertFormat2ToFormat80(string[] args)
{
var src = args[1];
var dest = args[2];
Dune2ShpReader srcImage = null;
using (var s = File.OpenRead(src))
srcImage = new Dune2ShpReader(s);
var size = srcImage.First().Size;
if (!srcImage.All(im => im.Size == size))
throw new InvalidOperationException("All the frames must be the same size to convert from Dune2 to RA");
using (var destStream = File.Create(dest))
ShpReader.Write(destStream, size.Width, size.Height,
srcImage.Select(im => im.Image));
}
public static void ExtractFiles(string[] args)
{
var mod = args[1];
var files = args.Skip(2);
var manifest = new Manifest(mod);
FileSystem.LoadFromManifest(manifest);
foreach (var f in files)
{
if (f == "--userdir")
break;
var src = FileSystem.Open(f);
if (src == null)
throw new InvalidOperationException("File not found: {0}".F(f));
var data = src.ReadAllBytes();
var output = args.Contains("--userdir") ? Platform.SupportDir + f : f;
File.WriteAllBytes(output, data);
Console.WriteLine(output + " saved.");
}
}
static int ColorDistance(uint a, uint b)
{
var ca = Color.FromArgb((int)a);
var cb = Color.FromArgb((int)b);
return Math.Abs((int)ca.R - (int)cb.R) +
Math.Abs((int)ca.G - (int)cb.G) +
Math.Abs((int)ca.B - (int)cb.B);
}
public static void RemapShp(string[] args)
{
var remap = new Dictionary<int, int>();
/* the first 4 entries are fixed */
for (var i = 0; i < 4; i++)
remap[i] = i;
var srcMod = args[1].Split(':')[0];
Game.modData = new ModData(srcMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
var srcPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
int[] srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0];
Game.modData = new ModData(destMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
var destPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { };
// the remap range is always 16 entries, but their location and order changes
for (var i = 0; i < 16; i++)
remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
// map everything else to the best match based on channel-wise distance
var srcPalette = Palette.Load(args[1].Split(':')[1], shadowIndex);
var destPalette = Palette.Load(args[2].Split(':')[1], shadowIndex);
var fullIndexRange = Exts.MakeArray<int>(256, x => x);
for (var i = 0; i < 256; i++)
if (!remap.ContainsKey(i))
remap[i] = fullIndexRange
.Where(a => !remap.ContainsValue(a))
.OrderBy(a => ColorDistance(destPalette.Values[a], srcPalette.Values[i]))
.First();
var srcImage = ShpReader.Load(args[3]);
using (var destStream = File.Create(args[4]))
ShpReader.Write(destStream, srcImage.Width, srcImage.Height,
srcImage.Frames.Select(im => im.Data.Select(px => (byte)remap[px]).ToArray()));
}
public static void TransposeShp(string[] args)
{
var srcImage = ShpReader.Load(args[1]);
var srcFrames = srcImage.Frames.ToArray();
var destFrames = srcImage.Frames.ToArray();
for (var z = 3; z < args.Length - 2; z += 3)
{
var start = int.Parse(args[z]);
var m = int.Parse(args[z + 1]);
var n = int.Parse(args[z + 2]);
for (var i = 0; i < m; i++)
for (var j = 0; j < n; j++)
destFrames[start + i * n + j] = srcFrames[start + j * m + i];
}
using (var destStream = File.Create(args[2]))
ShpReader.Write(destStream, srcImage.Width, srcImage.Height,
destFrames.Select(f => f.Data));
}
static string FriendlyTypeName(Type t)
{
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Dictionary<,>))
return "Dictionary<{0},{1}>".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
return t.Name;
}
public static void ExtractTraitDocs(string[] args)
{
Game.modData = new ModData(args[1]);
Rules.LoadRules(Game.modData.Manifest, new Map());
Console.WriteLine("## Documentation");
Console.WriteLine(
"This documentation is aimed at modders and contributors of OpenRA. It displays all traits with default values and developer commentary. " +
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been automatically generated on {0}. " +
"Type `make docs` to create a new one. A copy of this is uploaded to https://github.com/OpenRA/OpenRA/wiki/Traits " +
"as well as compiled to HTML and shipped with every release during the automated packaging process.", DateTime.Now);
Console.WriteLine();
Console.WriteLine("```yaml");
Console.WriteLine();
foreach (var t in Game.modData.ObjectCreator.GetTypesImplementing<ITraitInfo>())
{
if (t.ContainsGenericParameters || t.IsAbstract)
continue; // skip helpers like TraitInfo<T>
var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
Console.WriteLine("\t{0}:{1}", traitName, traitDescLines.Count() == 1 ? " # " + traitDescLines.First() : "");
if (traitDescLines.Count() >= 2)
foreach (var line in traitDescLines)
Console.WriteLine("\t\t# {0}", line);
var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);
foreach (var f in t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy))
{
var fieldDescLines = f.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
var fieldType = FriendlyTypeName(f.FieldType);
var defaultValue = FieldSaver.SaveField(liveTraitInfo, f.Name).Value.Value;
Console.WriteLine("\t\t{0}: {1} # Type: {2}{3}", f.Name, defaultValue, fieldType, fieldDescLines.Count() == 1 ? ". " + fieldDescLines.First() : "");
if (fieldDescLines.Count() >= 2)
foreach (var line in fieldDescLines)
Console.WriteLine("\t\t# {0}", line);
}
}
Console.WriteLine();
Console.WriteLine("```");
}
public static void GetMapHash(string[] args)
{
var result = new Map(args[1]).Uid;
Console.WriteLine(result);
}
}
}