135 lines
3.9 KiB
C#
135 lines
3.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Mods.Common.Orders;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Can instantly repair other actors, but gets consumed afterwards.")]
|
|
class EngineerRepairInfo : ITraitInfo
|
|
{
|
|
[VoiceReference] public readonly string Voice = "Action";
|
|
|
|
[Desc("Behaviour when entering the structure.",
|
|
"Possible values are Exit, Suicide, Dispose.")]
|
|
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
|
|
|
[Desc("What diplomatic stances allow target to be repaired by this actor.")]
|
|
public readonly Stance ValidStances = Stance.Ally;
|
|
|
|
[Desc("Sound to play when repairing is done.")]
|
|
public readonly string RepairSound = null;
|
|
|
|
[Desc("Cursor to show when hovering over a valid actor to repair.")]
|
|
public readonly string Cursor = "goldwrench";
|
|
|
|
[Desc("Cursor to show when target actor has full health so it can't be repaired.")]
|
|
public readonly string RepairBlockedCursor = "goldwrench-blocked";
|
|
|
|
public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
|
|
}
|
|
|
|
class EngineerRepair : IIssueOrder, IResolveOrder, IOrderVoice
|
|
{
|
|
readonly EngineerRepairInfo info;
|
|
|
|
public EngineerRepair(ActorInitializer init, EngineerRepairInfo info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public IEnumerable<IOrderTargeter> Orders
|
|
{
|
|
get { yield return new EngineerRepairOrderTargeter(); }
|
|
}
|
|
|
|
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
|
{
|
|
if (order.OrderID != "EngineerRepair")
|
|
return null;
|
|
|
|
return new Order(order.OrderID, self, target, queued);
|
|
}
|
|
|
|
static bool IsValidOrder(Actor self, Order order)
|
|
{
|
|
if (order.Target.Type == TargetType.FrozenActor)
|
|
return order.Target.FrozenActor.DamageState > DamageState.Undamaged;
|
|
|
|
if (order.Target.Type == TargetType.Actor)
|
|
return order.Target.Actor.GetDamageState() > DamageState.Undamaged;
|
|
|
|
return false;
|
|
}
|
|
|
|
public string VoicePhraseForOrder(Actor self, Order order)
|
|
{
|
|
return order.OrderString == "EngineerRepair" && IsValidOrder(self, order)
|
|
? info.Voice : null;
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString != "EngineerRepair" || !IsValidOrder(self, order))
|
|
return;
|
|
|
|
if (!order.Queued)
|
|
self.CancelActivity();
|
|
|
|
self.SetTargetLine(order.Target, Color.Yellow);
|
|
self.QueueActivity(new RepairBuilding(self, order.Target, info));
|
|
}
|
|
|
|
class EngineerRepairOrderTargeter : UnitOrderTargeter
|
|
{
|
|
EngineerRepairInfo info;
|
|
|
|
public EngineerRepairOrderTargeter(EngineerRepairInfo info)
|
|
: base("EngineerRepair", 6, info.Cursor, true, true)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
|
|
return false;
|
|
|
|
if (!info.ValidStances.HasStance(self.Owner.Stances[target.Owner]))
|
|
return false;
|
|
|
|
if (target.GetDamageState() == DamageState.Undamaged)
|
|
cursor = info.RepairBlockedCursor;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
|
|
return false;
|
|
|
|
if (!info.ValidStances.HasStance(self.Owner.Stances[target.Owner]))
|
|
return false;
|
|
|
|
if (target.DamageState == DamageState.Undamaged)
|
|
cursor = info.RepairBlockedCursor;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|