Files
OpenRA/mods/ra/weapons/smallcaliber.yaml
2017-11-12 18:18:11 +00:00

298 lines
5.9 KiB
YAML

^AACannon:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion_air
ValidTargets: Air, Ground, Water, Trees
ZSU-23:
Inherits: ^AACannon
Burst: 2
BurstDelays: 0
ReloadDelay: 5
Range: 10c0
Projectile: Bullet
Speed: 3c340
Warhead@1Dam: SpreadDamage
Damage: 12
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 50
FLAK-23-AA:
Inherits: ^AACannon
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
FLAK-23-AG:
Inherits: ^AACannon
Range: 6c0
ValidTargets: Ground, Water
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect
Explosions: flak_explosion_ground
ValidTargets: Ground, Ship, Air, Trees
Warhead@3EffWater: CreateEffect
Explosions: small_splash
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
^HeavyMG:
ReloadDelay: 30
Range: 6c0
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Versus:
None: 100
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Air, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
^LightMG:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 15
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Vulcan:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 10
Versus:
None: 200
Light: 50
Warhead@4Dam_2: SpreadDamage
Spread: 128
Damage: 10
Delay: 2
Versus:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
Delay: 2
Warhead@4Eff_2Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
Delay: 4
Versus:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
Delay: 4
Warhead@6Eff_3Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
Delay: 6
Versus:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
Delay: 6
Warhead@8Eff_4Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
Delay: 8
Versus:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
Delay: 8
Warhead@10Eff_5Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
Delay: 10
Versus:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
Delay: 10
Warhead@12Eff_6Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Delay: 10
ChainGun:
Inherits: ^HeavyMG
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Versus:
None: 120
ChainGun.Yak:
Inherits: ^HeavyMG
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 40
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
Report: gun27.aud
Warhead@1Dam: SpreadDamage
Damage: 1
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
Explosions: water_piff
M1Carbine:
Inherits: ^LightMG
ReloadDelay: 20
Range: 5c0
Report: gun11.aud
Warhead@1Dam: SpreadDamage
Versus:
Wood: 25
M60mg:
Inherits: ^LightMG
ReloadDelay: 30
Range: 4c0
Report: pillbox1.aud
Burst: 5
^SnipeWeapon:
ReloadDelay: 80
Range: 2c512
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
SilencedPPK:
Inherits: ^SnipeWeapon
Report: silppk.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Air, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Colt45:
Inherits: ^SnipeWeapon
ReloadDelay: 5
Range: 7c0
Warhead@1Dam: SpreadDamage
Damage: 50
Warhead@2Eff: CreateEffect
Explosions: piff
ValidTargets: Ground, Ship, Air, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Sniper:
Inherits: ^SnipeWeapon
ReloadDelay: 70
Range: 10c0
Warhead@1Dam: SpreadDamage
Damage: 140