Files
OpenRA/OpenRA.Game/FileSystem/Folder.cs
2016-02-21 16:30:48 +00:00

74 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileSystem
{
public sealed class Folder : IReadWritePackage
{
readonly string path;
// Create a new folder package
public Folder(string path, Dictionary<string, byte[]> contents)
{
this.path = path;
if (Directory.Exists(path))
Directory.Delete(path, true);
Write(contents);
}
public Folder(string path)
{
this.path = path;
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
}
public string Name { get { return path; } }
public IEnumerable<string> Contents
{
get
{
foreach (var filename in Directory.GetFiles(path, "*", SearchOption.TopDirectoryOnly))
yield return Path.GetFileName(filename);
}
}
public Stream GetStream(string filename)
{
try { return File.OpenRead(Path.Combine(path, filename)); }
catch { return null; }
}
public bool Contains(string filename)
{
return File.Exists(Path.Combine(path, filename));
}
public void Write(Dictionary<string, byte[]> contents)
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
foreach (var file in contents)
using (var dataStream = File.Create(Path.Combine(path, file.Key)))
using (var writer = new BinaryWriter(dataStream))
writer.Write(file.Value);
}
public void Dispose() { }
}
}