150 lines
4.5 KiB
C#
150 lines
4.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public static class Minimap
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{
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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var isRectangularIsometric = map.Grid.Type == MapGridType.RectangularIsometric;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can.
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(map.Grid.MaximumTerrainHeight, map.MapSize.Y - b.Bottom);
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var width = b.Width;
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var height = b.Height + heightOffset;
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var bitmapWidth = width;
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if (isRectangularIsometric)
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bitmapWidth = 2 * bitmapWidth - 1;
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if (!actualSize)
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bitmapWidth = height = Exts.NextPowerOf2(Math.Max(bitmapWidth, height));
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var terrain = new Bitmap(bitmapWidth, height);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var mapTiles = map.MapTiles.Value;
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + b.Left, y + b.Top);
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var type = tileset.GetTileInfo(mapTiles[uv]);
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var leftColor = type != null ? type.LeftColor : Color.Black;
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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var rightColor = type != null ? type.RightColor : Color.Black;
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if (x + dx > 0)
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colors[y * stride + 2 * x + dx - 1] = leftColor.ToArgb();
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if (2 * x + dx < stride)
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colors[y * stride + 2 * x + dx] = rightColor.ToArgb();
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}
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else
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colors[y * stride + x] = leftColor.ToArgb();
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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// Add the static resources defined in the map; if the map lives
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// in a world use AddCustomTerrain instead
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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var terrain = new Bitmap(terrainBitmap);
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var isRectangularIsometric = map.Grid.Type == MapGridType.RectangularIsometric;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(map.Grid.MaximumTerrainHeight, map.MapSize.Y - b.Bottom);
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var width = b.Width;
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var height = b.Height + heightOffset;
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var resources = resourceRules.Actors["world"].TraitInfos<ResourceTypeInfo>()
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.ToDictionary(r => r.ResourceType, r => r.TerrainType);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + b.Left, y + b.Top);
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if (map.MapResources.Value[uv].Type == 0)
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continue;
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string res;
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if (!resources.TryGetValue(map.MapResources.Value[uv].Type, out res))
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continue;
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var color = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (x + dx > 0)
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colors[y * stride + 2 * x + dx - 1] = color;
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if (2 * x + dx < stride)
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colors[y * stride + 2 * x + dx] = color;
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}
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else
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colors[y * stride + x] = color;
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
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{
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return RenderMapPreview(tileset, map, map.Rules, actualSize);
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
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{
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using (var terrain = TerrainBitmap(tileset, map, actualSize))
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return AddStaticResources(tileset, map, resourceRules, terrain);
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}
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}
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}
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