Files
OpenRA/OpenRA.Game/Sound/Sound.cs
2016-02-21 16:30:48 +00:00

388 lines
9.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Primitives;
namespace OpenRA
{
public interface ISoundLoader
{
bool TryParseSound(Stream stream, string fileName, out byte[] rawData, out int channels, out int sampleBits, out int sampleRate);
}
public sealed class Sound : IDisposable
{
readonly ISoundEngine soundEngine;
Cache<string, ISoundSource> sounds;
ISoundSource rawSource;
ISound music;
ISound video;
MusicInfo currentMusic;
public Sound(string engineName)
{
var enginePath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + engineName + ".dll"));
soundEngine = CreateDevice(Assembly.LoadFile(enginePath));
}
static ISoundEngine CreateDevice(Assembly platformDll)
{
foreach (PlatformAttribute r in platformDll.GetCustomAttributes(typeof(PlatformAttribute), false))
{
var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
return factory.CreateSound();
}
throw new InvalidOperationException("Platform DLL is missing PlatformAttribute to tell us what type to use!");
}
ISoundSource LoadSound(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem, string filename)
{
if (!fileSystem.Exists(filename))
{
Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
return null;
}
using (var stream = fileSystem.Open(filename))
{
byte[] rawData;
int channels;
int sampleBits;
int sampleRate;
foreach (var loader in loaders)
if (loader.TryParseSound(stream, filename, out rawData, out channels, out sampleBits, out sampleRate))
return soundEngine.AddSoundSourceFromMemory(rawData, channels, sampleBits, sampleRate);
throw new InvalidDataException(filename + " is not a valid sound file!");
}
}
public void Initialize(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem)
{
sounds = new Cache<string, ISoundSource>(s => LoadSound(loaders, fileSystem, s));
music = null;
currentMusic = null;
video = null;
}
public SoundDevice[] AvailableDevices()
{
var defaultDevices = new[]
{
new SoundDevice("Default", null, "Default Output"),
new SoundDevice("Null", null, "Output Disabled")
};
return defaultDevices.Concat(soundEngine.AvailableDevices()).ToArray();
}
public void SetListenerPosition(WPos position)
{
soundEngine.SetListenerPosition(position);
}
ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier = 1f, bool loop = false)
{
if (string.IsNullOrEmpty(name))
return null;
if (player != null && player != player.World.LocalPlayer)
return null;
return soundEngine.Play2D(sounds[name],
loop, headRelative, pos,
InternalSoundVolume * volumeModifier, true);
}
public void StopAudio()
{
soundEngine.StopAllSounds();
}
public void MuteAudio()
{
soundEngine.Volume = 0f;
}
public void UnmuteAudio()
{
soundEngine.Volume = 1f;
}
public ISound Play(string name) { return Play(null, name, true, WPos.Zero, 1f); }
public ISound Play(string name, WPos pos) { return Play(null, name, false, pos, 1f); }
public ISound Play(string name, float volumeModifier) { return Play(null, name, true, WPos.Zero, volumeModifier); }
public ISound Play(string name, WPos pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
public ISound PlayToPlayer(Player player, string name) { return Play(player, name, true, WPos.Zero, 1f); }
public ISound PlayToPlayer(Player player, string name, WPos pos) { return Play(player, name, false, pos, 1f); }
public ISound PlayLooped(string name) { return PlayLooped(name, WPos.Zero); }
public ISound PlayLooped(string name, WPos pos) { return Play(null, name, true, pos, 1f, true); }
public void PlayVideo(byte[] raw, int channels, int sampleBits, int sampleRate)
{
rawSource = soundEngine.AddSoundSourceFromMemory(raw, channels, sampleBits, sampleRate);
video = soundEngine.Play2D(rawSource, false, true, WPos.Zero, InternalSoundVolume, false);
}
public void PlayVideo()
{
if (video != null)
soundEngine.PauseSound(video, false);
}
public void PauseVideo()
{
if (video != null)
soundEngine.PauseSound(video, true);
}
public void StopVideo()
{
if (video != null)
soundEngine.StopSound(video);
}
public void Tick()
{
// Song finished
if (MusicPlaying && !music.Playing)
{
StopMusic();
onMusicComplete();
}
}
Action onMusicComplete;
public bool MusicPlaying { get; private set; }
public MusicInfo CurrentMusic { get { return currentMusic; } }
public void PlayMusic(MusicInfo m)
{
PlayMusicThen(m, () => { });
}
public void PlayMusicThen(MusicInfo m, Action then)
{
if (m == null || !m.Exists)
return;
onMusicComplete = then;
if (m == currentMusic && music != null)
{
soundEngine.PauseSound(music, false);
MusicPlaying = true;
return;
}
StopMusic();
var sound = sounds[m.Filename];
if (sound == null)
return;
music = soundEngine.Play2D(sound, false, true, WPos.Zero, MusicVolume, false);
currentMusic = m;
MusicPlaying = true;
}
public void PlayMusic()
{
if (music == null)
return;
MusicPlaying = true;
soundEngine.PauseSound(music, false);
}
public void StopSound(ISound sound)
{
if (sound != null)
soundEngine.StopSound(sound);
}
public void StopMusic()
{
if (music != null)
soundEngine.StopSound(music);
MusicPlaying = false;
currentMusic = null;
}
public void PauseMusic()
{
if (music == null)
return;
MusicPlaying = false;
soundEngine.PauseSound(music, true);
}
public float GlobalVolume
{
get { return soundEngine.Volume; }
set { soundEngine.Volume = value; }
}
float soundVolumeModifier = 1.0f;
public float SoundVolumeModifier
{
get
{
return soundVolumeModifier;
}
set
{
soundVolumeModifier = value;
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
}
}
float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
public float SoundVolume
{
get
{
return Game.Settings.Sound.SoundVolume;
}
set
{
Game.Settings.Sound.SoundVolume = value;
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
}
}
public float MusicVolume
{
get
{
return Game.Settings.Sound.MusicVolume;
}
set
{
Game.Settings.Sound.MusicVolume = value;
if (music != null)
music.Volume = value;
}
}
public float VideoVolume
{
get
{
return Game.Settings.Sound.VideoVolume;
}
set
{
Game.Settings.Sound.VideoVolume = value;
if (video != null)
video.Volume = value;
}
}
public float MusicSeekPosition
{
get { return music != null ? music.SeekPosition : 0; }
}
public float VideoSeekPosition
{
get { return video != null ? video.SeekPosition : 0; }
}
// Returns true if played successfully
public bool PlayPredefined(Ruleset ruleset, Player p, Actor voicedActor, string type, string definition, string variant,
bool relative, WPos pos, float volumeModifier, bool attenuateVolume)
{
if (ruleset == null)
throw new ArgumentNullException("ruleset");
if (definition == null)
return false;
if (ruleset.Voices == null || ruleset.Notifications == null)
return false;
var rules = (voicedActor != null) ? ruleset.Voices[type] : ruleset.Notifications[type];
if (rules == null)
return false;
var id = voicedActor != null ? voicedActor.ActorID : 0;
string clip;
var suffix = rules.DefaultVariant;
var prefix = rules.DefaultPrefix;
if (voicedActor != null)
{
if (!rules.VoicePools.Value.ContainsKey(definition))
throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition));
clip = rules.VoicePools.Value[definition].GetNext();
}
else
{
if (!rules.NotificationsPools.Value.ContainsKey(definition))
throw new InvalidOperationException("Can't find {0} in notification pool.".F(definition));
clip = rules.NotificationsPools.Value[definition].GetNext();
}
if (string.IsNullOrEmpty(clip))
return false;
if (variant != null)
{
if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
}
var name = prefix + clip + suffix;
if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
soundEngine.Play2D(sounds[name],
false, relative, pos,
InternalSoundVolume * volumeModifier, attenuateVolume);
return true;
}
public bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
{
if (rules == null)
throw new ArgumentNullException("rules");
if (type == null || notification == null)
return false;
return PlayPredefined(rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false);
}
public void Dispose()
{
soundEngine.Dispose();
}
}
}