Files
OpenRA/OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
2020-01-12 18:30:50 +01:00

171 lines
5.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum EditorCursorType { None, Actor }
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorCursorLayerInfo : ITraitInfo, Requires<EditorActorLayerInfo>
{
public readonly int PreviewFacing = 96;
public object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
}
public class EditorCursorLayer : ITickRender, IRenderAboveShroud, IRenderAnnotations
{
readonly EditorCursorLayerInfo info;
readonly EditorActorLayer editorLayer;
readonly World world;
public int CurrentToken { get; private set; }
public EditorCursorType Type { get; private set; }
public EditorActorPreview Actor { get; private set; }
CPos actorLocation;
SubCell actorSubCell;
WVec actorCenterOffset;
bool actorSharesCell;
public EditorCursorLayer(Actor self, EditorCursorLayerInfo info)
{
this.info = info;
world = self.World;
editorLayer = self.Trait<EditorActorLayer>();
Type = EditorCursorType.None;
}
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
if (wr.World.Type != WorldType.Editor)
return;
if (Actor != null)
{
// Offset mouse position by the center offset (in world pixels)
var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
var subCell = actorSharesCell ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
var updated = false;
if (actorLocation != cell)
{
actorLocation = cell;
Actor.Actor.InitDict.Remove(Actor.Actor.InitDict.Get<LocationInit>());
Actor.Actor.InitDict.Add(new LocationInit(cell));
updated = true;
}
if (actorSubCell != subCell)
{
actorSubCell = subCell;
var subcellInit = Actor.Actor.InitDict.GetOrDefault<SubCellInit>();
if (subcellInit != null)
{
Actor.Actor.InitDict.Remove(subcellInit);
updated = true;
}
var subcell = world.Map.Tiles.Contains(cell) ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
if (subcell != SubCell.Invalid)
{
Actor.Actor.InitDict.Add(new SubCellInit(subcell));
updated = true;
}
}
if (updated)
Actor = new EditorActorPreview(wr, null, Actor.Actor, Actor.Owner);
}
}
static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
if (Type == EditorCursorType.Actor)
return Actor.Render().OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
return NoRenderables;
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
return Actor != null ? Actor.RenderAnnotations() : NoRenderables;
}
bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } }
public int SetActor(WorldRenderer wr, ActorInfo actor, PlayerReference owner)
{
var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
var buildingInfo = ios as BuildingInfo;
actorCenterOffset = buildingInfo != null ? buildingInfo.CenterOffset(world) : WVec.Zero;
actorSharesCell = ios != null && ios.SharesCell;
actorSubCell = SubCell.Invalid;
// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
var ownerName = owner.Name;
var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
ownerName = specificOwnerInfo.ValidOwnerNames.First();
var reference = new ActorReference(actor.Name);
reference.InitDict.Add(new OwnerInit(ownerName));
reference.InitDict.Add(new FactionInit(owner.Faction));
var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
reference.InitDict.Add(new LocationInit(cell));
if (ios != null && ios.SharesCell)
{
actorSubCell = editorLayer.FreeSubCellAt(cell);
if (actorSubCell != SubCell.Invalid)
reference.InitDict.Add(new SubCellInit(actorSubCell));
}
if (actor.HasTraitInfo<IFacingInfo>())
reference.InitDict.Add(new FacingInit(info.PreviewFacing));
if (actor.HasTraitInfo<TurretedInfo>())
reference.InitDict.Add(new TurretFacingInit(info.PreviewFacing));
Type = EditorCursorType.Actor;
Actor = new EditorActorPreview(wr, null, reference, owner);
return ++CurrentToken;
}
public void Clear(int token)
{
if (token != CurrentToken)
return;
Type = EditorCursorType.None;
Actor = null;
}
}
}