Files
OpenRA/OpenRa.Game/Effects/Smoke.cs
Chris Forbes 3bc97ac0b9 z offsets
2009-12-22 19:13:30 +13:00

30 lines
569 B
C#

using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Effects
{
class Smoke : IEffect
{
readonly int2 pos;
readonly Animation anim = new Animation("smokey");
public Smoke(int2 pos)
{
this.pos = pos;
anim.PlayThen("idle",
() => Game.world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick()
{
anim.Tick();
}
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, 0);
}
}
}