Files
OpenRA/OpenRa.Game/Effects/TeslaZap.cs
Chris Forbes 3bc97ac0b9 z offsets
2009-12-22 19:13:30 +13:00

88 lines
2.1 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Effects
{
class TeslaZap : IEffect
{
readonly int2 from, to;
readonly Sequence tesla;
int timeUntilRemove = 2; // # of frames
public TeslaZap( int2 from, int2 to )
{
this.from = from;
this.to = to;
this.tesla = SequenceProvider.GetSequence( "litning", "bright" );
}
public void Tick()
{
if( timeUntilRemove <= 0 )
Game.world.AddFrameEndTask( w => w.Remove( this ) );
--timeUntilRemove;
}
public IEnumerable<Renderable> Render()
{
if( from.X < to.X )
return DrawZap( from, to, tesla );
else if( from.X > to.X || from.Y > to.Y )
return DrawZap( to, from, tesla );
else
return DrawZap( from, to, tesla );
}
static IEnumerable<Renderable> DrawZap( int2 from, int2 to, Sequence tesla )
{
int2 d = to - from;
if( d.X < 8 )
{
var prev = new int2( 0, 0 );
var y = d.Y;
while( y >= prev.Y + 8 )
{
yield return new Renderable( tesla.GetSprite( 2 ), (float2)( from + prev - new int2( 0, 8 ) ), 0 );
prev.Y += 8;
}
}
else
{
var prev = new int2( 0, 0 );
for( int i = 1 ; i < d.X ; i += 8 )
{
var y = i * d.Y / d.X;
if( y <= prev.Y - 8 )
{
yield return new Renderable(tesla.GetSprite(3), (float2)(from + prev - new int2(8, 16)), 0);
prev.Y -= 8;
while( y <= prev.Y - 8 )
{
yield return new Renderable(tesla.GetSprite(2), (float2)(from + prev - new int2(0, 16)), 0);
prev.Y -= 8;
}
}
else if( y >= prev.Y + 8 )
{
yield return new Renderable(tesla.GetSprite(0), (float2)(from + prev - new int2(8, 8)), 0);
prev.Y += 8;
while( y >= prev.Y + 8 )
{
yield return new Renderable(tesla.GetSprite(2), (float2)(from + prev - new int2(0, 8)), 0);
prev.Y += 8;
}
}
else
yield return new Renderable(tesla.GetSprite(1), (float2)(from + prev - new int2(8, 8)), 0);
prev.X += 8;
}
}
}
}
}