Files
OpenRA/OpenRa.Game/Orders/SellOrderGenerator.cs
2010-01-03 16:44:13 +13:00

48 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Orders
{
class SellOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(xy, mi);
}
IEnumerable<Order> OrderInner(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
&& a.traits.Contains<Building>()
&& a.Info.Selectable).FirstOrDefault();
var building = underCursor != null ? underCursor.Info as BuildingInfo : null;
if (building != null && !building.Unsellable)
yield return new Order("Sell", underCursor, null, int2.Zero, null);
}
}
public void Tick() {}
public void Render() {}
public Cursor GetCursor(int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(xy, mi).Any()
? Cursor.Sell : Cursor.SellBlocked;
}
}
}