882 lines
22 KiB
INI
882 lines
22 KiB
INI
[VehicleTypes]
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V2RL
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1TNK
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2TNK
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3TNK
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4TNK
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MRJ
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MGG
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ARTY
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HARV
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MCV
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JEEP
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APC
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MNLY.AP
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MNLY.AT
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[V2RL]
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Description=V2 Rocket
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Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable
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Voice=VehicleVoice
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LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[1TNK]
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Description=Light Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Recoil=2
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Voice=VehicleVoice
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LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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[2TNK]
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Description=Medium Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[3TNK]
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Description=Heavy Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[4TNK]
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Description=Mammoth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Voice=VehicleVoice
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LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[ARTY]
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Description=Artillery
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable
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Voice=VehicleVoice
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LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[JEEP]
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Description=Ranger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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PrimaryOffset=0,0,0,-2
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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;; non-combat vehicles
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[MRJ]
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Description=Radar Jammer
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable
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PrimaryOffset=0,4,0,-6
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
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[MGG]
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Description=Mobile Gap Generator
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable
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PrimaryOffset=0,6,0,-3
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
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[HARV]
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Description=Ore Truck
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Traits=Harvester, Unit, Mobile, RenderUnit, Repairable
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SelectionPriority=7
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Voice=VehicleVoice
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LongDesc=Collects Ore and Gems for processing.\n Unarmed
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[MCV]
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Description=Mobile Construction Vehicle
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Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Deploys into another Construction Yard.\n Unarmed
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[MNLY.AP]
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Description=Minelayer (Anti-Personnel)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINP ;; temporary hack
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[MNLY.AT]
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Description=Minelayer (Anti-Tank)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINV ;; temporary hack
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[ShipTypes]
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SS
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DD
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CA
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LST
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PT
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[SS]
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Description=Submarine
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WaterBound=yes
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BuiltAt=spen
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Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase
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FireDelay=2
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LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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[DD]
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Description=Destroyer
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,-8,0,-3
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LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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[CA]
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Description=Cruiser
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,17,0,-2
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SecondaryOffset=0,-17,0,-2
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LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
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Recoil=3
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[LST]
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Description=Transport
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WaterBound=yes
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Traits=Unit, Mobile, RenderUnit
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LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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[PT]
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Description=Gunboat
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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PrimaryOffset=0,-6,0,-1
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LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
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[PlaneTypes]
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MIG
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YAK
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TRAN
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HELI
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HIND
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; TODO:
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; U2 (spyplane)
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; BADR (paratrooper/paradrop plane)
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[MIG]
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Description=Mig Attack Plane
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BuiltAt=afld
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Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo
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InitialFacing=192
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LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
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[YAK]
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Description=Yak Attack Plane
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BuiltAt=afld
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Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo
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InitialFacing=192
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LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
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[TRAN]
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Description=Transport Helicopter
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RotorOffset=0,14,0,-4
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RotorOffset2=0,-14,0,-2
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BuiltAt=hpad
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Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
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InitialFacing=20
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LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
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[HELI]
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Description=Longbow
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BuiltAt=hpad
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Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo
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RotorOffset=0,0,0,-2
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PrimaryOffset=-5,0,0,2
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SecondaryOffset=5,0,0,2
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InitialFacing=20
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LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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[HIND]
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Description=Hind
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BuiltAt=hpad
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Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo
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PrimaryOffset=-5,0,0,2
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SecondaryOffset=5,0,0,2
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InitialFacing=20
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LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
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[DefenseTypes]
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IRON
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PDOX
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PBOX
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HBOX
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TSLA
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GUN
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AGUN
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FTUR
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GAP
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SAM
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MSLO
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; SBAG
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; BRIK
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; FENC
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[PBOX]
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Description=Pillbox
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[HBOX]
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Description=Camo Pillbox
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[TSLA]
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Description=Tesla Coil
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Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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FireDelay=8
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LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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[GUN]
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Description=Turret
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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InitialFacing=50
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LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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[AGUN]
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Description=AA Gun
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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InitialFacing=224
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[FTUR]
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Description=Flame Turret
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Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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[SAM]
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Description=SAM Site
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[MSLO]
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Description=Missile Silo
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Traits=Building, RenderBuilding
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
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[IRON]
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Description=Iron Curtain
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
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[PDOX]
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Description=Chronosphere
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Teleports a group of units from one place \nto another, for a limited time.\n Special Ability: Chronoshift
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[GAP]
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Description=Gap Generator
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Traits=Building, RenderBuilding
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
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[BuildingTypes]
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ATEK
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WEAP
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SYRD
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SPEN
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FACT
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PROC
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SILO
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HPAD
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DOME
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AFLD
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POWR
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APWR
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STEK
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BARR
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TENT
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KENN
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FIX
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FACF
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WEAF
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SYRF
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SPEF
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DOMF
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; pseudo-buildings
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MINP
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MINV
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; `Dimensions` is the size of a box that will include the whole building, excluding bib.
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; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
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; `Footprint` is the pathability and buildability of each cell occupied by the building
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; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
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; x : Solid. cannot be walked on or built on.
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; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
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; `Produces` is a category of objects that this building can produce.
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[ATEK]
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Description=Allied Tech Center
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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[WEAP]
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Description=War Factory
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Traits=Building, RenderWarFactory, RenderBuilding, RallyPoint, Production
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Dimensions=3,2
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Footprint=xxx xxx
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Produces=Vehicle
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RallyPoint=1,3
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SelectionPriority=3
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LongDesc=Produces tanks & light vehicles.
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[SYRD]
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Description=Shipyard
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Traits=Building, RenderBuilding, ProductionSurround
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Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Ship
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SelectionPriority=3
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LongDesc=Produces and repairs ships
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[SPEN]
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Description=Sub Pen
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Traits=Building, RenderBuilding, ProductionSurround
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Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Ship
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SelectionPriority=3
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LongDesc=Produces and repairs submarines and \ntransports
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[FACT]
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Description=Construction Yard
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Traits=Building, RenderBuilding, ConstructionYard
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Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Building,Defense
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SelectionPriority=3
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LongDesc=Produces other structures
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[PROC]
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Description=Ore Refinery
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Traits=Building, RenderBuilding, AcceptsOre, StoresOre
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Dimensions=3,3
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Footprint=_x_ xxx x==
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SelectionPriority=3
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OrePips=17
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LongDesc=Converts Ore and Gems into money
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[SILO]
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Description=Silo
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Traits=Building, RenderBuildingOre, StoresOre
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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OrePips=5
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LongDesc=Stores excess harvested Ore
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[HPAD]
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Description=Helipad
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Traits=Building, RenderBuilding, Production, BelowUnits, Reservable
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Dimensions=2,2
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Footprint=xx xx
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Produces=Plane
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SelectionPriority=3
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SpawnOffset=0,-4
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LongDesc=Produces and reloads helicopters
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[DOME]
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Description=Radar Dome
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
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[AFLD]
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Description=Airstrip
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Traits=Building, RenderBuilding, Production, BelowUnits, Reservable
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Dimensions=3,2
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Footprint=xxx xxx
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Produces=Plane
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SelectionPriority=3
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LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
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[POWR]
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Description=Power Plant
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides power for other structures
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[APWR]
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Description=Advanced Power Plant
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Traits=Building, RenderBuilding
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Dimensions=3,3
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Footprint=___ xxx xxx
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SelectionPriority=3
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LongDesc=Provides more power, cheaper than the \nstandard Power Plant
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[STEK]
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Description=Soviet Tech Center
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Traits=Building, RenderBuilding
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=3
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LongDesc=Provides Soviet advanced technologies
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[BARR]
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Description=Soviet Barracks
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Traits=Building, RenderBuilding, RallyPoint, Production
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Dimensions=2,2
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Footprint=xx xx
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Produces=Infantry
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RallyPoint=1,3
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SelectionPriority=3
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LongDesc=Produces infantry
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[TENT]
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Description=Allied Barracks
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Traits=Building, RenderBuilding, RallyPoint, Production
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Dimensions=2,2
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Footprint=xx xx
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Produces=Infantry
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RallyPoint=1,3
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SelectionPriority=3
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LongDesc=Produces infantry
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[KENN]
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Description=Kennel
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Traits=Building, RenderBuilding, RallyPoint, Production
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Dimensions=1,1
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Footprint=x
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RallyPoint=1,2
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SelectionPriority=3
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LongDesc=Produces attack dogs
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[FIX]
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Description=Service Depot
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Traits=Building, RenderBuilding, BelowUnits, Reservable
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Dimensions=3,3
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Footprint=_x_ xxx _x_
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SelectionPriority=3
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LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
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[FACF]
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Description=Fake Construction Yard
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Traits=Building, RenderBuilding, Fake
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a Construction Yard.
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[WEAF]
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Description=Fake War Factory
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Traits=Building, RenderWarFactory, RenderBuilding, Fake
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a War Factory.
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[SYRF]
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Description=Fake Shipyard
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Traits=Building, RenderBuilding, Fake
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a Shipyard
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[SPEF]
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Description=Fake Sub Pen
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Traits=Building, RenderBuilding, Fake
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a Sub Pen
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[DOMF]
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Description=Fake Radar Dome
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Traits=Building, RenderBuilding, Fake
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Looks like a Radar Dome
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;[SBAG]
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;Description=Sandbags
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;SelectionPriority=3
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;[BRIK]
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;Description=Concrete Wall
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;SelectionPriority=3
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;[FENC]
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;Description=Wire Fence
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;SelectionPriority=3
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[MINV]
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Traits=Unit,RenderUnit,ATMine,BelowUnits,InvisibleToOthers
|
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Selectable=no
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[MINP]
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Traits=Unit,RenderUnit,APMine,BelowUnits,InvisibleToOthers
|
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Selectable=no
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[InfantryTypes]
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DOG
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E1
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E2
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E3
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E4
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E6
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SPY
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THF
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E7
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MEDI
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[DOG]
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Description=Attack Dog
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BuiltAt=KENN
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Voice=DogVoice
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Traits=Unit, Mobile, RenderInfantry ;; AttackBase, SquishByTank, AutoTarget, dog??
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LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
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SelectionSize=12,17,-1,-4
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[E1]
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Description=Rifle Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
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LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
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SelectionSize=12,17,0,-9
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[E2]
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Description=Grenadier
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
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FireDelay=15
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PrimaryOffset=0,0,0,-13
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LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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SelectionSize=12,17,0,-9
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[E3]
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Description=Rocket Soldier
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
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PrimaryOffset=0,0,0,-13
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LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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SelectionSize=12,17,0,-9
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[E4]
|
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Description=Flamethrower
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
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FireDelay=8
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PrimaryOffset=0,0,0,-7
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LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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SelectionSize=12,17,0,-9
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[E6]
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Description=Engineer
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Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank
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Voice=EngineerVoice
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LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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SelectionSize=12,17,0,-9
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[SPY]
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Description=Spy
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Voice=SpyVoice
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Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
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LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
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SelectionSize=12,17,0,-9
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[THF]
|
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Description=Thief
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Voice=ThiefVoice
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Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
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LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
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SelectionSize=12,17,0,-9
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[E7]
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Description=Tanya
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Voice=TanyaVoice
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Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget
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LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
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SelectionSize=12,17,0,-9
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[MEDI]
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Description=Medic
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Voice=MedicVoice
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Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank
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LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
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SelectionSize=12,17,0,-9
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[WeaponTypes]
|
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Colt45
|
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ZSU-23
|
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Vulcan
|
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Maverick
|
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Camera
|
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FireballLauncher
|
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Flamer
|
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Sniper
|
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ChainGun
|
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Pistol
|
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M1Carbine
|
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Dragon
|
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Hellfire
|
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Grenade
|
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75mm
|
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90mm
|
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105mm
|
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120mm
|
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TurretGun
|
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MammothTusk
|
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155mm
|
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M60mg
|
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Napalm
|
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TeslaZap
|
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Nike
|
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RedEye
|
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8Inch
|
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Stinger
|
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TorpTube
|
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2Inch
|
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DepthCharge
|
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ParaBomb
|
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DogJaw
|
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Heal
|
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SCUD
|
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UnitExplode
|
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|
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[TeslaZap]
|
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RenderAsTesla=true
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[UnitExplode]
|
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Damage=500
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Speed=100
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Projectile=Invisible
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Warhead=UnitExplodeWarhead
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[ProjectileTypes]
|
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Invisible
|
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LeapDog
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Cannon
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Ack
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Torpedo
|
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FROG
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HeatSeeker
|
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LaserGuided
|
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AAMissile
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Lobbed
|
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Catapult
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Bomblet
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Ballistic
|
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Parachute
|
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GPSSatellite
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NukeUp
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NukeDown
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Fireball
|
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|
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[WarheadTypes]
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SA
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HE
|
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AP
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Fire
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HollowPoint
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Super
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Organic
|
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Nuke
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UnitExplodeWarhead
|
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Crush
|
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APMine
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ATMine
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DemolishWarhead
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|
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[HE]
|
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ImpactSound=kaboom25
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WaterImpactSound=splash9
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|
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[UnitExplodeWarhead]
|
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Spread=10
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Verses=90%,75%,60%,25%,100%
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Explosion=8
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InfDeath=3
|
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ImpactSound=kaboom15
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|
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[Crush]
|
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Verses=100%,100%,100%,100%,100%
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ImpactSound=squishy2
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[ATMine]
|
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Verses=0%,0%,100%,100%,0%
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ImpactSound=mineblo1
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|
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[APMine]
|
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Verses=100%,0%,0%,0%,0%
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ImpactSound=mine1
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InfDeath=2
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|
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[DemolishWarhead]
|
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Verses=100%,100%,100%,100%,100%
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ImpactSound=kaboom25
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Explosion=7
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|
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[General]
|
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OreChance=.02
|
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LowPowerSlowdown=3
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|
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[VoiceTypes]
|
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GenericVoice
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VehicleVoice
|
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EngineerVoice
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MedicVoice
|
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TanyaVoice
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DogVoice
|
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SpyVoice
|
|
ThiefVoice
|
|
CivilianMaleVoice
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CivilianFemaleVoice
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EinsteinVoice
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;; explicit extension on voice clips overrides the normal `variants` mechanism
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[GenericVoice]
|
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SovietVariants=.r01,.r03
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AlliedVariants=.v01,.v03
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|
Select=await1,ready,report1,yessir1
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Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
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Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
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[VehicleVoice]
|
|
SovietVariants=.r00,.r02
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AlliedVariants=.v00,.v02
|
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Select=vehic1,yessir1,report1,await1
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Move=ackno,affirm1
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[EngineerVoice]
|
|
Select=eengin1,eyessir1
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|
Move=eaffirm1,emovout1
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Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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[MedicVoice]
|
|
Select=mrespon1,myessir1
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Move=maffirm1,mmovout1
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Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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|
|
[TanyaVoice]
|
|
Select=yo1,yes1,yeah1
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Move=rokroll1,onit1,cmon1
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|
Attack=tuffguy1,bombit1,gotit1
|
|
Die=tandeth1
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|
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[DogVoice]
|
|
Select=
|
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Move=dogy1
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|
Attack=dogg5p,dogw3px
|
|
Die=dogw5,dogw6,dogw7
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|
|
[SpyVoice]
|
|
Select=syessir1,scomnd1
|
|
Move=sonway1,sindeed1
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Attack=sking1
|
|
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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|
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[ThiefVoice]
|
|
Select=swhat1,syeah1
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Move=saffirm1,smout1,sokay1
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Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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[CivilianMaleVoice]
|
|
Select=guyyeah1
|
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Move=guyokay1
|
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|
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[CivilianFemaleVoice]
|
|
Select=girlyeah
|
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Move=girlokay
|
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|
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[EinsteinVoice]
|
|
Select=einah1,einok1,einyes1
|
|
Move=einah1,einok1,einyes1
|
|
|
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|
|
;; todo: where there are different variants of the same power,
|
|
;; split them here. SonarPulse is the obvious one.
|
|
|
|
[SupportPowerTypes]
|
|
ParadropPower
|
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ParabombPower
|
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SonarPulsePower
|
|
ChronoshiftPower
|
|
SpyPlanePower
|
|
NukePower
|
|
GpsSatellitePower
|
|
InvulnerabilityPower
|
|
|
|
[ParadropPower] ; comes free with first AFLD
|
|
ChargeTime=7
|
|
Description=Paratroopers
|
|
LongDesc=A Badger drops a squad of Riflemen anywhere on the map
|
|
Prerequisite=AFLD
|
|
TechLevel=5
|
|
Image=pinficon
|
|
|
|
[ParabombPower] ; picked up in a crate
|
|
ChargeTime=14
|
|
Description=Parabombs
|
|
LongDesc=A Badger carpet-bombs an area.
|
|
OneShot=yes
|
|
Powered=no
|
|
Image=pbmbicon
|
|
TechLevel=8
|
|
GivenAuto=no
|
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|
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[SonarPulsePower] ; picked up in a crate, or by spy -> spen/syrd
|
|
ChargeTime=10
|
|
Description=Sonar Pulse
|
|
LongDesc=Reveals all submarines on the map for a short time.
|
|
OneShot=yes
|
|
Powered=no
|
|
Image=sonricon
|
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TechLevel=5
|
|
GivenAuto=no
|
|
|
|
[ChronoshiftPower] ; free with Chronosphere... sortof the point.
|
|
ChargeTime=7
|
|
Description=Chronoshift
|
|
LongDesc=Temporarily teleports a vehicle across the map.
|
|
Prerequisite=PDOX
|
|
Image=warpicon
|
|
|
|
[SpyPlanePower] ; free with first AFLD
|
|
ChargeTime=3
|
|
TechLevel=5
|
|
Description=Spy Plane
|
|
LongDesc=Reveals an area of the map.
|
|
Prerequisite=AFLD
|
|
Image=smigicon
|
|
|
|
[NukePower] ; the point of MSLO
|
|
ChargeTime=13
|
|
Description=Atom Bomb
|
|
LongDesc=Launches a nuclear missile at your target
|
|
Prerequisite=MSLO
|
|
Image=atomicon
|
|
|
|
[GpsSatellitePower] ; free with ATEK
|
|
ChargeTime=8
|
|
Description=GPS Satellite
|
|
LongDesc=Reveals the entire map
|
|
OneShot=yes
|
|
Prerequisite=ATEK
|
|
Image=gpssicon
|
|
|
|
[InvulnerabilityPower] ; the point of IRON
|
|
ChargeTime=11
|
|
Description=Invulnerability
|
|
LongDesc=Makes a single unit invulnerable for a short time.
|
|
Image=infxicon
|
|
Prerequisite=IRON |