Files
OpenRA/OpenRA.Mods.D2k/Traits/World/PaletteFromScaledPalette.cs
Taryn Hill 4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00

70 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Create a palette by applying a scale and offset to the colors in another palette.")]
class PaletteFromScaledPaletteInfo : ITraitInfo
{
[Desc("Internal palette name")]
public readonly string Name = null;
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
[Desc("Amount to scale the base palette colors by.")]
public readonly float Scale = 1.0f;
[Desc("Amount to offset the base palette colors by.")]
public readonly int Offset = 0;
public object Create(ActorInitializer init) { return new PaletteFromScaledPalette(this); }
}
class PaletteFromScaledPalette : ILoadsPalettes
{
readonly PaletteFromScaledPaletteInfo info;
public PaletteFromScaledPalette(PaletteFromScaledPaletteInfo info) { this.info = info; }
public void LoadPalettes(WorldRenderer wr)
{
var remap = new ScaledPaletteRemap(info.Scale, info.Offset);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
}
}
class ScaledPaletteRemap : IPaletteRemap
{
readonly float scale;
readonly int offset;
public ScaledPaletteRemap(float scale, int offset)
{
this.scale = scale;
this.offset = offset;
}
public Color GetRemappedColor(Color original, int index)
{
return Color.FromArgb(original.A,
(int)(scale * original.R + offset).Clamp(0, 255),
(int)(scale * original.G + offset).Clamp(0, 255),
(int)(scale * original.B + offset).Clamp(0, 255));
}
}
}