Files
OpenRA/OpenRA.Mods.Common/Graphics/PolygonAnnotationRenderable.cs
2019-10-20 23:46:33 +02:00

54 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public struct PolygonAnnotationRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos[] vertices;
readonly WPos effectivePos;
readonly int width;
readonly Color color;
public PolygonAnnotationRenderable(WPos[] vertices, WPos effectivePos, int width, Color color)
{
this.vertices = vertices;
this.effectivePos = effectivePos;
this.width = width;
this.color = color;
}
public WPos Pos { get { return effectivePos; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new PolygonAnnotationRenderable(vertices, effectivePos, width, color); }
public IRenderable WithZOffset(int newOffset) { return new PolygonAnnotationRenderable(vertices, effectivePos, width, color); }
public IRenderable OffsetBy(WVec vec) { return new PolygonAnnotationRenderable(vertices.Select(v => v + vec).ToArray(), effectivePos + vec, width, color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var verts = vertices.Select(v => wr.Viewport.WorldToViewPx(wr.ScreenPosition(v)).ToFloat2()).ToArray();
Game.Renderer.RgbaColorRenderer.DrawPolygon(verts, width, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}