33 lines
754 B
C#
33 lines
754 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class FlyAttack : IActivity
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{
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public IActivity NextActivity { get; set; }
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Actor Target;
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public FlyAttack(Actor target) { Target = target; }
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public IActivity Tick(Actor self)
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{
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if (Target == null || Target.IsDead)
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return NextActivity;
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var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return NextActivity;
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return Util.SequenceActivities(
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new Fly(Target.CenterLocation),
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new FlyTimed(50, 20),
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this);
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}
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public void Cancel(Actor self) { Target = null; NextActivity = null; }
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}
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}
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