47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class Sell : IActivity
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{
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public IActivity NextActivity { get; set; }
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bool started;
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void DoSell(Actor self)
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{
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var cost = self.Info.Traits.Get<BuildableInfo>().Cost;
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var hp = self.Info.Traits.WithInterface<OwnedActorInfo>().First().HP;
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var refund = Rules.General.RefundPercent * self.Health * cost / hp;
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self.Owner.GiveCash((int)refund);
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self.Health = 0;
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foreach (var ns in self.traits.WithInterface<INotifySold>())
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ns.Sold(self);
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Game.world.Remove(self);
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// todo: give dudes
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}
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public IActivity Tick(Actor self)
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{
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if (!started)
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{
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var rb = self.traits.Get<RenderBuilding>();
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rb.PlayCustomAnimBackwards(self, "make",
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() => Game.world.AddFrameEndTask(w => DoSell(self)));
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Sound.Play("cashturn.aud");
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started = true;
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}
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return this;
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}
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public void Cancel(Actor self) { /* never gonna give you up.. */ }
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}
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}
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