23 lines
565 B
C#
23 lines
565 B
C#
using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class AttackPlaneInfo : AttackBaseInfo
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{
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public override object Create(Actor self) { return new AttackPlane(self); }
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}
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class AttackPlane : AttackFrontal
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{
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public AttackPlane(Actor self) : base(self, 20) { }
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protected override void QueueAttack(Actor self, Order order)
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{
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target = order.TargetActor;
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self.QueueActivity(new FlyAttack(order.TargetActor));
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self.QueueActivity(new ReturnToBase(self, null));
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self.QueueActivity(new Rearm());
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}
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}
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}
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