Files
OpenRA/OpenRa.Game/Traits/IronCurtainable.cs
2010-01-10 17:28:05 +13:00

38 lines
883 B
C#

using System.Linq;
using OpenRa.Game.Effects;
namespace OpenRa.Game.Traits
{
class IronCurtainableInfo : ITraitInfo
{
public object Create(Actor self) { return new IronCurtainable(); }
}
class IronCurtainable : IResolveOrder, IDamageModifier, ITick
{
[Sync]
int RemainingTicks = 0;
public void Tick(Actor self)
{
if (RemainingTicks > 0)
RemainingTicks--;
}
public float GetDamageModifier()
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "IronCurtain")
{
var power = self.Owner.SupportPowers[order.TargetString].Impl;
power.OnFireNotification(self, self.Location);
Game.world.AddFrameEndTask(w => w.Add(new InvulnEffect(self)));
RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
}
}
}
}