38 lines
982 B
C#
38 lines
982 B
C#
using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class McvDeployInfo : ITraitInfo
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{
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public object Create(Actor self) { return new McvDeploy(self); }
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}
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class McvDeploy : IIssueOrder, IResolveOrder
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{
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public McvDeploy(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && self == underCursor)
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return new Order("DeployMcv", self, null, int2.Zero, null);
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return null;
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if( order.OrderString == "DeployMcv" )
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{
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var factBuildingInfo = (LegacyBuildingInfo)Rules.UnitInfo[ "fact" ];
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if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
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{
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self.CancelActivity();
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self.QueueActivity( new Turn( 96 ) );
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self.QueueActivity( new DeployMcv() );
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}
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}
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}
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}
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}
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