Files
OpenRA/OpenRa.Game/Traits/McvDeploy.cs
2010-01-10 17:28:05 +13:00

38 lines
982 B
C#

using OpenRa.Game.GameRules;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class McvDeployInfo : ITraitInfo
{
public object Create(Actor self) { return new McvDeploy(self); }
}
class McvDeploy : IIssueOrder, IResolveOrder
{
public McvDeploy(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Right && self == underCursor)
return new Order("DeployMcv", self, null, int2.Zero, null);
return null;
}
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "DeployMcv" )
{
var factBuildingInfo = (LegacyBuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
{
self.CancelActivity();
self.QueueActivity( new Turn( 96 ) );
self.QueueActivity( new DeployMcv() );
}
}
}
}
}